QUICK LINKS
ONLINE ACTIVATION FIXES
One of the pains of PC gaming these days is DRM (Digital Rights Management). The Ghostbusters game uses a well-known form of DRM called SecuROM online activation. Considering that the game has no online features (there's no multiplayer), I find it deplorable that Atari would force us to have an internet connection just so we can play the game that we legally bought.• Ghostbusters v1.0 Fixed Executable by Vitality (10.8 Mb)IMPORTANT NOTE: You need a full copy of the game in order to use this fix. I will NEVER supply anyone with a full copy of the game. Although you can find it online (no surprise there), I would highly suggest that you legally purchase the retail disc of the PC version. Also, your use of this fix is AT YOUR OWN RISK! I am not responsible if anything happens to your game or your computer should you decide to use this fix.
• Ghostbusters v1.0 Fixed Executable by Reloaded (2.9 Mb)
(All files came from GameFix and are simply being mirrored here on Spook Central)
USING ANY CONTROLLER TO PLAY THE GAME
The only controller that the game supports is the Xbox 360 controller. If you'd like to play with another controller, you're in luck. Xpadder, which you can download from my PC Gaming Stuff page, is a program that allows you to map keyboard and mouse controls onto any buttons on any controllers that Windows supports. On that page you will also find my PlayStation 2 controller game profile files, which may be of use to you if you have a PlayStation 2 controller (or a controller with the same button layout) connected to your computer.
GAME SETTINGS & SAVE FILES
SETTINGS - The game stores *most* of its settings in this plain text file:
REPLAYING MISSIONS/CHECKPOINTS
The game allows you to replay parts of the game by selecting "Replay Mission" from the Career menu. You can replay at any difficulty setting, no matter what difficulty you originally played that part of the game on. When you go to replay part of the game, you will be shown a warning that says, "Current mission progress will be lost!" This is correct. If you go back to replay any part of the game, the "Resume Career" option will be set back to the area you just replayed. However, all Replay Mission progress is retained. So if you complete the game, you can use "Replay Mission" to go back and get missing artifacts and scans. The game autosaves when each artifact and scan is obtained, so once you get what you need, use the pause menu to exit back to the main menu. Ignore the "progress will be lost" warning. Then you can continue replaying other parts of the game from which you need to get missing collectibles (or trophies/achievements on PS3/Xbox).
PKE METER SCANS
One of the two in-game collectibles is PKE Meter Scans. Simply put, you need to do a complete scan of every paranormal entity in the game using your PKE Meter. It's very possible to have a scan listed in the pause menu, but not actually have a 100% complete scan. If the info page lists "unknown" attributes, it's not a complete scan. You'll need to perform the scan again and keep the entity in the PKE Meter crosshairs longer. Only complete scans count towards the number of scans on the "Replay Mission" menu (and the "Back Off Man, I'm A Scientist" trophy/achievement on PS3/Xbox).
TRAINER CHEAT PROGRAMS
Game trainers are programs made to modify behavor of a computer game, usually using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (representing a game value such as health or ammunition). It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game. To use a trainer with a game, you run the trainer first, and then launch the game. The trainer would run the background and provide various functions by pressing whatever key combinations it uses.RETAIL RELEASE
• Ghostbusters v1.0 +9 Trainer - 9/29/2009 - by Caliber/CheatHappens (1.1 Mb)
• Ghostbusters v1.0 +8 Trainer - 6/21/2009 - by Brewers - for Reloaded fixed version (36 Kb)
• Ghostbusters v1.0 +3 Trainer - 6/21/2009 - by Prefim - for Vitality fixed version (102 Kb)
STEAM RELEASE
• Ghostbusters v2.0.1.0 +9 Trainer - 9/29/2009 - by Caliber/CheatHappens (1.1 Mb) [incorrected listed on site as v1.0]
• Ghostbusters v2.0.1.0 +5 Trainer - 6/23/2009 - by KelSat (58 Kb)
• Ghostbusters v2.0.1.0 +5 Trainer - 6/18/2009 - by H4x0r (917 Kb)
• Ghostbusters v2.0.1.0 +3 Trainer - 1/30/2011 - by L0wb1t (764 Kb)
(All files came from GameCopyWorld and are simply being mirrored here on Spook Central)
EXTRACTING GAME ASSETS
All of the game assets are stored in .POD files, which are located in the same directory you install the game to. They are also located inside of the .CAB files in the Setup directory of the game disc. If you don't have the game already installed, an archive utility, such as the freeware IZArc, will allow you to open the .cab files and extract the .pod files inside to your hard drive. Dragon Unpacker, which you can download from my PC Gaming Stuff page, is a program that allows you to extract the contents from these .pod files. I have put together a handy set of text files which lists all of the PC POD file contents (462 Kb, zipped). Most of the assets may not be of use to the average person, though you might enjoy listening to the dialog or music, or reading the text files. I suspect that people who intend on trying to make mods for the game will get the most use out of this information, as it should prove to be a valuable reference for them.• common.pod (5,782 files) (end credits text file and more)The game audio is stored in SMP format, which is not a common format. Luckily, there is a program that can convert them into the very common WAV format. Get a copy of Vgmstream from my PC Gaming Stuff page, put everything in the same directory as the .smp files, and run the "Convert All" batch file I made to convert everything in one go. Depending on how you extracted the .smp files from the PODs, you might have to copy all of the Vgmstream files from one directory to another and do each directory one at a time. As annoying as that sounds, it's definitely be a lot easier than doing it one FILE at a time!
• language.pod (514 files) (subtitles and other in-game text)
• w32art.pod (14,938 files) (textures used on the models and environments)
• w32art02.pod (7,833 files) (more textures [including unlockable art gallery images], some UI fonts, and materials)
• w32desnd.pod (8,003 files) (dialog audio in Dutch)
• w32ensnd.pod (8,288 files) (dialog audio in English)
• w32essnd.pod (8,002 files) (dialog audio in Spanish)
• w32frsnd.pod (8,003 files) (dialog audio in French)
• w32itsnd.pod (8,003 files) (dialog audio in Italian)
• w32model.pod (1,704 files) (presumably character and object models and skeletons)
• w32musnd.pod (223 files) (background music/score cues)
• w32set.pod (20 files) (sets - whatever they are)
• w32set02.pod (1 file) (one file: timessquare2.bst)
• w32sound.pod (3,324 files) (background sounds)
(14 FILES TOTAL)
XBOX 360 DLC
When the game was first released back in 2009, there were three store-exclusive versions for PlayStation 3 and Xbox 360, each with a code voucher inside that allowed you to download of one of three items: Ghostbusters II Charcoal Jumpsuit (GameStop), Gold Proton Pack (Walmart), and the Ghoul/Mayor Heads (Best Buy). These skins for the player character could be enabled and disabled in the game from the main menu, by going into Options, then Gameplay, and toggling the related options on and off - such as "Grey Flight Suit" for the jumpsuit.
PC GOLD PROTON PACK & GB2 JUMPSUIT MOD
The PC version doesn't have the advantage of DLC codes like the PS3 and X360 version of the game do, even though the coding for the DLC is built in to all versions of the game. A fellow fan named "ECTO1a2003" created a mod for the PC version that unlocks the Gold Proton Pack & Ghostbusters II Charcoal Jumpsuit. You can't turn them on and off like with the codes in the console version, but at least you can now use them. (NOTE: I have not personally tested this out.)Ghostbusters - The Video Game Retail
by OldBoy2k - Wed Sep 23, 2009 2:34 pm
Here are some pre-tested functions and a fix for Ghostbusters - The Video Game:
Missing Exports:
Xinput1_3.dll - TraceMessage
X3DAUDIO1_3.DLL - X3DAudioCalculate,X3DAudioInitialize
Fix:
1) install the game
2) for Xinput1_3.dll and X3DAUDIO1_3.DLL download the Win2k X3Daudio driver
install it and copy Xinput1_3.dll from the driver archive to binaries directory.
m00_00_egon_01.wav,Egon: I hope everyone turns off their Blackberries for this demonstration. Subatomic pulses from our equipment tend to make them explode.As you may or may not know, the PS3/Xbox versions have special add-on content depending on where you buy them from. GameStop is offering a Ghostbusters II-style jumpsuit and Wal-mart is offering a golden Proton Pack. At least parts of the code for these items is in the game itself, including the PC version. I found menu text in world\en\ui.txt (contained in language.pod) for them (displayed below), and if the rest of the code for these items is present in the PC version, maybe the game can be modded so that this stuff can be used in it.
m00_00_egon_02.wav,Egon: Shh. What if Bruce is listening? Comments like that could lose our gig. We're only young again in a video game, you know.
CGameplayMenu_GoldPack, Gold Proton PackThere's a section in world\en\stats.txt (inside language.pod) which covers the text shown on a stat screen somewhere. One portion of this section lists a bunch of videos (text below). The first bunch probably refer to cutscenes from those areas in the game. However, the second bunch (everything after "The End") refers to, what I guess would be, unlockable videos - except those videos aren't amongst the video files in data.cab. These are the unlockable videos on the PlayStation 3 version of the game (though there is no second trailer for "Year One"). The "Bonus Commercial Footage" is the original Ghostbusters commercial that was shown on Dana's television in the first movie, but shown full screen and without on-screen graphics.
CGameplayMenu_GoldPack_OnDesc, Equip Gold Proton Pack
CGameplayMenu_GoldPack_OffDesc, Remove Gold Proton Pack
CGameplayMenu_GraySuit, Gray Flight Suit
CGameplayMenu_GraySuit_OnDesc, Equip Gray Flight Suit
CGameplayMenu_GraySuit_OffDesc, Remove Gray Flight Suit
StatName93, GhostbustersRemember how I said that there is text referring to achievements, leaderboards, and other stuff from the PS3/Xbox versions? Well, here's some menu text from world\en\ui.txt (contained in language.pod) as proof. I've come to realize that the game is coded to pick and choose assets, including text, regardless of how it's grouped in the files. Only three of these items in the Extras section below actually appear on the PC's Extras menu. I had assumed that "Ghostbuster Challenges" would be the PC's version of Achievements/Trophies - and looking at the text assets, maybe that was originally the case - but I completed several of the challenge requirements (such as completing the firehouse training level) and did not unlock the respective challenge/achievement/trophy.
StatName94, Stay Puft Intro
StatName95, Stay Puft In Times Square
StatName96, Librarian Lair
StatName97, Museum Party
StatName98, Black Slime Chairman
StatName99, Travel to Lost Island
StatName100, Escape from Lost Island
StatName101, Central Park Cemetery
StatName102, Mayor Revealed
StatName103, The End
StatName104, Behind the Scenes Video
StatName105, Making of Ecto-1 Video
StatName106, Promotional Video
StatName107, Trailer Video
StatName108, Bonus Commercial Footage
StatName109, "Year One" Trailer
StatName110, "Year One" Trailer #2
// CExtrasMenu
CExtrasMenu_Title,Extras
CExtrasMenu_GBManual,Ghostbusters Manual
CExtrasMenu_Scenes,Replay Mission
CExtrasMenu_AchievementsXB2,Achievements
CExtrasMenu_AchievementsPS3,Trophies
CExtrasMenu_AchievementsW32,Ghostbuster Challenges
CExtrasMenu_Art,Art
CExtrasMenu_Videos,Videos
CExtrasMenu_DLContent,Downloadable Content
CExtrasMenu_Credits,Credits
// CAchievementsMenu
CAchievementsMenu_TitleXB2,Achievements
CAchievementsMenu_TitlePS3,Trophies
CAchievementsMenu_TitleW32,Ghostbuster Challenges
CAchievementsMenu_Complete,Complete
CAchievementsMenu_Incomplete,Incomplete
// CArtGalleryMenu
CArtGalleryMenu_Title,Art Galleries
CArtGalleryMenu_Locked,Locked
CArtGalleryMenu_Firehouse,Firehouse
CArtGalleryMenu_Hotel,Hotel Sedgewick
CArtGalleryMenu_TimesSquare,Times Square
CArtGalleryMenu_Library,Public Library
CArtGalleryMenu_Museum,History Museum
CArtGalleryMenu_Parade,Thanksgiving Day Parade
CArtGalleryMenu_HotelReturn,Return to Hotel Sedgewick
CArtGalleryMenu_LostIsland,Lost Island
CArtGalleryMenu_Cemetery,Central Park Cemetery
CArtGalleryMenu_Misc,Miscellaneous
// CImageGalleryMenu
CImageGalleryMenu_Title,Unlocked Art
CImageGalleryMenu_Pan,Pan
CImageGalleryMenu_ZoomIn,Zoom In
CImageGalleryMenu_ZoomOut,Zoom Out
// CVideosMenu
CVideosMenu_Title,Unlocked Videos
// CProfileMenu
CProfileMenu_Title,Choose a Profile
// XBox 360 sign-in confirmation dialog
XB2SignIn_Title,No Profile
XB2SignIn_Text,If you do not sign in, you will lose any unsaved progress. Would you like to sign in?
XB2SignIn_Yes,Yes, sign in
XB2SignIn_No,No, don't sign in
// XBox 360 storage device confirmation dialog
XB2Device_Title,No Storage Device
XB2Device_Text,If you do not choose a storage device, you will not be able to save your progress. Would you like to choose a storage device?
XB2Device_Yes,Yes, choose a storage device
XB2Device_No,No, don't choose a storage device
// PS3 storage device confirmation dialog
PS3Device_Title,HDD Storage Device
PS3Device_Text,This game saves data automatically at certain points. Do not switch off the power when the HDD access indicator is flashing.
// CMissionSummaryLevelMenu
CMissionSummaryLevelMenu_Title,Mission Summary Reports
CMissionSummaryLevelMenu_Firehouse,Firehouse
CMissionSummaryLevelMenu_Hotel,Hotel Sedgewick
CMissionSummaryLevelMenu_TimesSquare,Times Square
CMissionSummaryLevelMenu_Library,Public Library
CMissionSummaryLevelMenu_Museum,History Museum
CMissionSummaryLevelMenu_Parade,Thanksgiving Day Parade
CMissionSummaryLevelMenu_HotelReturn,Return to Hotel Sedgewick
CMissionSummaryLevelMenu_LostIsland,Lost Island
CMissionSummaryLevelMenu_Cemetery,Central Park Cemetery
// CMissionSummaryMenu
CMissionSummaryMenu_EarningsTitle,Earnings Report
CMissionSummaryMenu_EarningsHeader,Top Targets
CMissionSummaryMenu_EarningsFooter,page 1 of 2
CMissionSummaryMenu_EarningsOther,Other Earnings
CMissionSummaryMenu_EarningsTotal,Total Earnings
CMissionSummaryMenu_DamageTitle,Damage Claim
CMissionSummaryMenu_DamageHeader,Items
CMissionSummaryMenu_DamageFooter,page 2 of 2
CMissionSummaryMenu_DamageTotal,Total Damages
// CGhostViewerMenu
CGhostViewerMenu_Title,Containment Manifest
CGhostViewerMenu_Rotate,Rotate / Zoom
// Legal intro
LegalIntro,"GHOSTBUSTERS", the video game © 2008 Columbia Pictures Industries, Inc. Game Software excluding Columbia Pictures elements © 2008 Vivendi Games, Inc. All rights reserved.
================================================================ Autorun.exe ........................................ 435,504 AUTORUN.INF ........................................ 81 ghost.ico .......................................... 2,238 autorunData\autorun.ini ........................... 737 autorunData\autorun-de.ini.......................... 740 autorunData\autorun-es.ini.......................... 740 autorunData\autorun-fr.ini.......................... 740 autorunData\autorun-it.ini.......................... 740 autorunData\autorun-nl.ini.......................... 740 autorunData\index.html ............................. 3,264 autorunData\index-de.html........................... 3,306 autorunData\index-es.html........................... 3,253 autorunData\index-fr.html........................... 3,282 autorunData\index-it.html........................... 3,292 autorunData\index-nl.html........................... 3,291 autorunData\css\gb.css ............................. 950 autorunData\images\background.png .................. 261,606 autorunData\images\exit.png ........................ 3,328 autorunData\images\install.png ..................... 3,569 autorunData\images\play.png ........................ 3,577 autorunData\images\readme.png ...................... 3,377 autorunData\js\jquery-1.3.2.min.js ................. 57,254 autorunData\js\menubox.js .......................... 3,074 setup\1031.mst ..................................... 38,912 setup\1033.mst ..................................... 3,584 setup\1034.mst ..................................... 35,840 setup\1036.mst ..................................... 37,376 setup\1040.mst ..................................... 37,888 setup\1043.mst ..................................... 37,376 setup\data.cab ............................... 2,147,481,600 setup\data1.cab .............................. 1,433,102,336 setup\data2.cab .............................. 2,147,481,600 setup\data3.cab .............................. 1,038,322,857 setup\Ghostbusters (TM) The Video Game.msi ......... 605,696 setup\ISSetup.dll ................................ 3,271,896 setup\readme.rtf ................................... 37,308 setup\readme_us.rtf ................................ 147,227 setup\setup.exe .................................. 3,877,752 setup\bin\GameuxInstallHelper.dll .................. 78,184 setup\bin\ghost_w32.exe .......................... 4,572,784 setup\bin\ghost_w32.fpt ............................ 1,024 setup\bin\lang.ini ................................. 137,880 setup\bin\paul.dll ................................. 296,176 setup\bin\xinput1_3.dll ............................ 81,768 setup\directx9\dsetup.dll .......................... 97,288 setup\directx9\dsetup32.dll ...................... 1,694,728 setup\directx9\dxdllreg_x86.cab .................... 47,596 setup\directx9\dxnt.cab ......................... 13,265,040 setup\directx9\dxsetup.exe ......................... 527,880 setup\directx9\dxupdate.cab ........................ 97,396 setup\directx9\Mar2008_d3dx10_37_x86.cab ........... 821,508 setup\directx9\Mar2008_d3dx9_37_x86.cab .......... 1,446,530 setup\directx9\Mar2008_X3DAudio_x86.cab ............ 25,115 setup\directx9\Mar2008_XACT_x86.cab ................ 96,982 setup\directx9\Mar2008_XAudio_x86.cab .............. 229,498 setup\readme\readme.rtf ............................ 147,227 setup\readme\readme_DE.rtf ......................... 116,166 setup\readme\readme_ES.rtf ......................... 195,037 setup\readme\readme_FR.rtf ......................... 108,887 setup\readme\readme_IT.rtf ......................... 130,271 setup\readme\readme_NL.rtf ......................... 133,637 setup\readme\readme_US.rtf ......................... 147,227 ================================================================62 files is not very many files when you consider a game this size. Most of these files are not even used by the game itself. The first three are autorunned by Windows when you insert the disc into your drive (.inf is the instructions, .exe is the executable, and .ico is the icon file). They will actually call up the html file in the autorunData subdirectory (which one is displayed depends on your language). All of the files in that directory and its subdirectories are used by that html file. This html file displays three options:
DATA.CAB ======================================== attract_vid.ogv ..... 29,198,196 cs_cem_02.ogv ....... 6,916,524 cs_cem_06.ogv ....... 8,582,506 cs_cem_07.ogv ....... 26,126,143 cs_ext_01.ogv ....... 21,290,567 cs_fh1_01.ogv ....... 8,217,719 cs_fh1_01a.ogv ...... 71,687,253 cs_fh1_02.ogv ....... 19,426,975 cs_fh4_01.ogv ....... 55,440,471 cs_fh5_01.ogv ....... 3,397,444 cs_h1_05.ogv ........ 2,833,083 cs_h1_06.ogv ........ 32,623,878 cs_h1_07.ogv ........ 18,363,565 cs_h2_01.ogv ........ 18,914,933 cs_h2_02.ogv ........ 35,611,278 cs_h2_03.ogv ........ 25,376,238 cs_li_01.ogv ........ 49,280,357 cs_li_02.ogv ........ 28,316,551 cs_lib_01.ogv ....... 47,678,604 cs_lib_04.ogv ....... 61,379,291 cs_lib_05.ogv ....... 26,919,975 cs_mus_01.ogv ....... 27,930,549 cs_mus_02.ogv ....... 11,842,436 cs_mus_03.ogv ....... 38,810,097 cs_mus_03a.ogv ...... 63,786,434 cs_mus_03b.ogv ...... 42,750,534 cs_par_06.ogv ....... 26,618,279 cs_par_07.ogv ....... 23,667,216 cs_ts_05.ogv ........ 35,901,490 cs_ts_07.ogv ........ 47,863,733 cs_ts_08.ogv ........ 90,997,873 extras.ogv .......... 8,172,751 fh02_scene.ogv ...... 155,396,755 fh03_scene.ogv ...... 56,171,864 fh04_scene.ogv ...... 95,995,823 fh05_scene.ogv ...... 83,989,245 gb01.ogv ............ 78,682,381 gb02.ogv ............ 16,748,117 gb03.ogv ............ 22,546,896 gb04.ogv ............ 43,001,442 gb05.ogv ............ 38,486,362 gb06.ogv ............ 63,306,287 gb08.ogv ............ 35,136,203 gb09.ogv ............ 12,102,536 gb10.ogv ............ 26,159,242 gb11.ogv ............ 33,246,416 gb12.ogv ............ 75,026,186 home.ogv ............ 6,087,039 load.ogv ............ 1,898,367 loading.ogv ......... 25,299,284 logo.ogv ............ 25,435,919 options.ogv ......... 5,927,228 w32essnd.pod ........ 507,073,174 ========================================
DATA1.CAB ======================================== w32art.pod .......... 2,135,778,624 w32art02.pod ........ 1,076,846,102 w32desnd.pod ........ 527,511,945 w32ensnd.pod ........ 543,735,552 w32essnd.pod ........ 507,073,174 ======================================== DATA2.CAB ======================================== common.pod .......... 322,100,165 language.pod ........ 9,240,993 w32art.pod .......... 2,135,778,624 w32frsnd.pod ........ 514,882,729 w32itsnd.pod ........ 507,228,301 w32model.pod ........ 368,219,895 w32musnd.pod ........ 509,802,598 ======================================== DATA3.CAB ======================================== w32musnd.pod ........ 509,802,598 w32set.pod .......... 2,113,245,106 w32set02.pod ........ 81,953,834 w32sound.pod ........ 496,332,738 ========================================
GAME ICON AND PS3 MENU BACKGROUND \PS3_GAME\ICON0.PNG \PS3_GAME\PIC1.PNG ~~~~~~~~~~~~~~~~~~~~~~~ DATA & ASSETS \PS3_GAME\USRDIR\COMMON.POD ............... 322,066,597 \PS3_GAME\USRDIR\EBOOT.BIN ................ 12,441,352 \PS3_GAME\USRDIR\ghost_ps3.fpt ............ 1,024 \PS3_GAME\USRDIR\ghost_ps3_MP_disc.self ... 16,237,544 \PS3_GAME\USRDIR\ICON0.PNG ............... 37,909 \PS3_GAME\USRDIR\LANGUAGE.POD ............. 9,077,212 \PS3_GAME\USRDIR\MP_COMMON.POD ............ 55,144,808 \PS3_GAME\USRDIR\MP_LANGUAGE.POD .......... 8,976,426 \PS3_GAME\USRDIR\MP_PS3ENPKG.POD .......... 230,094 \PS3_GAME\USRDIR\MP_PS3ENSND.POD .......... 18,073,367 \PS3_GAME\USRDIR\MP_PS3MODEL.POD .......... 84,863,407 \PS3_GAME\USRDIR\MP_PS3MPPKG.POD .......... 305,409,328 \PS3_GAME\USRDIR\MP_PS3MUSND.POD .......... 111,045,863 \PS3_GAME\USRDIR\MP_PS3PKG.POD ........... 1,916,301,664 \PS3_GAME\USRDIR\MP_PS3PKGART.POD ......... 79,294,484 \PS3_GAME\USRDIR\MP_PS3SET.POD ............ 340,600,079 \PS3_GAME\USRDIR\MP_PS3SOUND.POD .......... 143,541,002 \PS3_GAME\USRDIR\PS3MODEL.POD ............. 253,574,847 \PS3_GAME\USRDIR\PS3PKG.POD ............... 2,063,221,002 \PS3_GAME\USRDIR\PS3PKG02.POD ............. 687,566,360 \PS3_GAME\USRDIR\PS3PKGART.POD ............ 623,162,794 \PS3_GAME\USRDIR\PS3PKGDE.POD ............. 4,259,676 \PS3_GAME\USRDIR\PS3PKGDESND.POD .......... 100,550,849 \PS3_GAME\USRDIR\PS3PKGEN.POD ............. 4,743,228 \PS3_GAME\USRDIR\PS3PKGENSND.POD .......... 105,625,919 \PS3_GAME\USRDIR\PS3PKGES.POD ............. 4,241,628 \PS3_GAME\USRDIR\PS3PKGESSND.POD .......... 95,370,018 \PS3_GAME\USRDIR\PS3PKGFR.POD ............. 4,255,708 \PS3_GAME\USRDIR\PS3PKGFRSND.POD .......... 98,101,329 \PS3_GAME\USRDIR\PS3PKGIT.POD ............. 4,247,356 \PS3_GAME\USRDIR\PS3PKGITSND.POD .......... 96,187,233 \PS3_GAME\USRDIR\PS3PKGSND.POD ............ 256,372,536 \PS3_GAME\USRDIR\PS3SET.POD ............... 1,955,233,618 \PS3_GAME\USRDIR\PS3SOUND.POD ............. 158,024,586 ~~~~~~~~~~~~~~~~~~~~~~~ VIDEO FILE LIST \PS3_GAME\USRDIR\video\attract_vid.ogv ................ 29,198,196 \PS3_GAME\USRDIR\video\BR_BTS.ogv .................... 524,122,602 \PS3_GAME\USRDIR\video\BR_commercial.ogv .............. 17,016,051 \PS3_GAME\USRDIR\video\BR_Ecto1.ogv ................... 635,190,438 \PS3_GAME\USRDIR\video\BR_Promo.ogv ................... 146,597,590 \PS3_GAME\USRDIR\video\BR_Trailer.ogv ................. 38,020,719 \PS3_GAME\USRDIR\video\BR_Yearone.ogv ................. 75,075,516 \PS3_GAME\USRDIR\video\CS_CEM_02.ogv .................. 6,916,524 \PS3_GAME\USRDIR\video\CS_Cem_06.ogv .................. 8,582,506 \PS3_GAME\USRDIR\video\CS_CEM_07.ogv .................. 26,126,143 \PS3_GAME\USRDIR\video\CS_EXT_01.ogv .................. 21,290,567 \PS3_GAME\USRDIR\video\CS_FH1_01.ogv .................. 8,217,719 \PS3_GAME\USRDIR\video\CS_FH1_01a.ogv ................. 71,687,253 \PS3_GAME\USRDIR\video\CS_FH1_02.ogv .................. 19,423,996 \PS3_GAME\USRDIR\video\CS_FH4_01.ogv .................. 55,440,471 \PS3_GAME\USRDIR\video\CS_FH5_01.ogv .................. 3,397,444 \PS3_GAME\USRDIR\video\CS_H1_05.ogv ................... 2,833,083 \PS3_GAME\USRDIR\video\CS_H1_06.ogv ................... 32,623,878 \PS3_GAME\USRDIR\video\CS_H1_07.ogv ................... 18,363,565 \PS3_GAME\USRDIR\video\CS_H2_01.ogv ................... 18,914,933 \PS3_GAME\USRDIR\video\CS_H2_02.ogv ................... 35,611,278 \PS3_GAME\USRDIR\video\CS_H2_03.ogv ................... 25,376,238 \PS3_GAME\USRDIR\video\CS_LI_01.ogv ................... 49,280,357 \PS3_GAME\USRDIR\video\CS_LI_02.ogv ................... 28,316,551 \PS3_GAME\USRDIR\video\CS_LIB_01.ogv .................. 47,678,604 \PS3_GAME\USRDIR\video\CS_LIB_04.ogv .................. 61,379,291 \PS3_GAME\USRDIR\video\CS_LIB_05.ogv .................. 26,919,975 \PS3_GAME\USRDIR\video\CS_MUS_01.ogv .................. 27,930,549 \PS3_GAME\USRDIR\video\CS_MUS_02.ogv .................. 11,842,436 \PS3_GAME\USRDIR\video\CS_MUS_03.ogv .................. 38,810,097 \PS3_GAME\USRDIR\video\CS_MUS_03a.ogv ................. 63,786,434 \PS3_GAME\USRDIR\video\CS_MUS_03b.ogv ................. 42,750,534 \PS3_GAME\USRDIR\video\CS_PAR_06.ogv .................. 26,618,279 \PS3_GAME\USRDIR\video\CS_TS_05.ogv ................... 35,901,490 \PS3_GAME\USRDIR\video\CS_TS_07.ogv ................... 47,863,733 \PS3_GAME\USRDIR\video\CS_TS_08.ogv ................... 90,997,873 \PS3_GAME\USRDIR\video\extras.ogv ..................... 8,172,751 \PS3_GAME\USRDIR\video\FH02_scene.ogv ................. 155,396,755 \PS3_GAME\USRDIR\video\FH03_scene.ogv ................. 55,455,611 \PS3_GAME\USRDIR\video\FH04_scene.ogv ................. 95,995,823 \PS3_GAME\USRDIR\video\FH05_scene.ogv ................. 83,989,245 \PS3_GAME\USRDIR\video\gb01.ogv ....................... 78,682,381 \PS3_GAME\USRDIR\video\gb02.ogv ....................... 16,748,117 \PS3_GAME\USRDIR\video\gb03.ogv ....................... 22,546,896 \PS3_GAME\USRDIR\video\gb04.ogv ....................... 43,001,442 \PS3_GAME\USRDIR\video\gb05.ogv ....................... 38,486,362 \PS3_GAME\USRDIR\video\gb06.ogv ....................... 63,306,287 \PS3_GAME\USRDIR\video\gb08.ogv ....................... 35,136,203 \PS3_GAME\USRDIR\video\gb09.ogv ....................... 12,102,536 \PS3_GAME\USRDIR\video\gb10.ogv ....................... 26,159,242 \PS3_GAME\USRDIR\video\gb11.ogv ....................... 33,246,416 \PS3_GAME\USRDIR\video\gb12.ogv ....................... 75,026,186 \PS3_GAME\USRDIR\video\home.ogv ....................... 6,087,039 \PS3_GAME\USRDIR\video\load.ogv ....................... 1,898,367 \PS3_GAME\USRDIR\video\loading.ogv .................... 25,299,284 \PS3_GAME\USRDIR\video\logo.ogv ....................... 25,435,919 \PS3_GAME\USRDIR\video\mp\loading_containment.ogv ..... 8,321,104 \PS3_GAME\USRDIR\video\mp\loading_destruction.ogv ..... 7,993,889 \PS3_GAME\USRDIR\video\mp\loading_protection.ogv ...... 8,441,485 \PS3_GAME\USRDIR\video\mp\loading_slimedunk.ogv ....... 8,629,438 \PS3_GAME\USRDIR\video\mp\loading_survival.ogv ........ 7,848,299 \PS3_GAME\USRDIR\video\mp\loading_thief.ogv ........... 8,283,427 \PS3_GAME\USRDIR\video\options.ogv .................... 5,927,228 ==============================================
Minimum Required System Configuration Operating System: Windows XP SP2, Windows Vista 32-bit and 64-bit Processor: Intel E4300 Core2Duo or AMD Athlon X2 +3800 * Memory: 2 GB RAM Hard Disk Space: 9 GB free hard disk space DVD-ROM Drive: Dual layer, 6X speed or faster Video: ATI Radeon X1800-series 512MB, Intel GMA 4-Series, NVIDIA GeForce 8400 512MB, Shader 3.0 Required ** Sound: DirectX 9.0c-compatible sound card DirectX: DirectX version 9.0c (included) or higher Input: Keyboard and Mouse or Xbox 360 Controller Recommended System Configuration Processor: Intel E8400 Core2Duo or equivalent Memory: 4 GB System RAM Video Card: ATI Radeon HD 4800 series, NVIDIA GeForce GTX 260 series or higher video card* Processors such as the Intel Pentium D 805 are not supported
ABIT Computer Corporation www.abit-usa.com Advanced Micro Devices, Inc. (AMD) www.amd.com ASUS www.asus.com ATI Technologies Inc. www.ati.com C-Media Electronics Inc. www.cmedia.com.tw Compaq www.compaq.com Creative Labs Ltd. www.creativelabs.com Crystal Semiconductor www.cirrus.com Dell Inc. www.dell.com D-Link www.dlink.com Foxconn www.foxconn.com Gateway, Inc. www.gateway.com Gigabyte www.gigabyte.com.tw Hercules www.hercules.com Hewlett-Packard www.hp.com IBM www.ibm.com Intel Corporation www.intel.com Kensington www.kensington.com Linksys www.linksys.com Logitech www.logitech.com Matrox www.matrox.com Microsoft Corporation www.microsoft.com Micro-Star International, Ltd. www.msi.com.tw NETGEAR www.netgear.com NVIDIA Corporation www.nvidia.com Realtek www.realtek.com.tw Saitek www.saitek.com S3 Graphics Company, Ltd. www.s3graphics.com Thrustmaster www.thrustmaster.com Turtle Beach, Inc. www.tbeach.com VIA Technologies, Inc. www.via.com.tw