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Everything Else > Non Ghostbusters
PlayStation Stuff

This is a list of software programs to be used with Sony PlayStation 2 video games and cheat devices. (For files to be used with the PC versions of the "Grand Theft Auto" series of game, go to the PC Gaming Stuff page.) A few of the documents I've written at GameFaqs require programs listed on this page. Additional video game links can be found on my Links page. I did not write any of these programs, so don't ask me any questions about them. Please don't link directly to any files on this page; just link to this page itself. Thanks.

  • Joker Commands (archived website) - Just put checkmarks in the boxes for the buttons you want to use to trigger your code, and get the four digit value from the column in the middle. Of course, you actually need a joker code for your game in order for these digits to be useful (you put the four digits into the last four spots in your game's joker code). The Grand Theft Auto games used the Reverse Joke Hex digits. This site is not recommended for novices. You need to, at least, have a basic understanding of codes, as I am not providing any technical support for this site.
  • ADXUtil - Ver. 2.2.1 (Win32/GUI version) (230 Kb) - Take ADX audio files on PS2 game discs (usually stored in AFS files) and convert them to wav and mp3 files (mp3 encoding requires lame_enc.dll). It can create and extract AFS archives; add, delete and order streams on existing AFS archives; batch encode/decode; and encode/decode "on-the-fly" when adding or extracting files on AFS archives. It should be noted that it doesn't give the true file names of the ADX files (it renames them based upon the order they are in the AFS file), but usually this doesn't matter anyway.
  • AFS Explorer (Ver. 3.7) - Browse and extract the contents of the AFS files on PS2 game discs (usually graphic and audio files are contained in them).
  • GTA Censor Remover (Online Version) - Allows you to remove the censor in GTA: San Andreas and unlocks the removed 'Hot Coffee' interactive scene found after a successful date with one of your girlfriends. It can also be used to change the region of your Xbox save. This program supports PS2, Xbox and PC saves. Please note, this program is only compatible with the original version of the game. It will NOT work on the re-released "Special Edition."
  • GTA: San Andreas Gallery Viewer - View and save your Grand Theft Auto: San Andreas gallery pictures on your PC. You must first use PS2 Save Builder to extract the GALLERY.DAT file from your save so you can use it in this program.
  • MFAudio - Ver. 1.1 (60 Kb) - Take a variety of audio files on PS2 game discs and convert them to wav files (or just play them).
  • OmniConvert (v1.1.1) - Can encrypt and decrypt codes for all commercially available cheat devices available in North America, and most (if not all) cheat devices available in Europe and Asia. That includes all encryption formats for CodeBreaker, Game Shark, Action Replay Max, and Xploder; and unencrypted hexidecimal format, of course. The converted codes can be outputted to one of these file types: Text, Action Replay Max (.bin), CodeBreaker (.cbc), and Xploder/Game Shark (.p2m). This program is the successor to MAXConvert and also replaces CB2Crypt.
    NOTE: The .cbc files this program creates do not contain the digital signature that is required in order for CodeBreaker v8+ to read/see them. These .cbc files can be natively used in Codebreaker v7, but in order to use them in v8.x, v9.1, and v9.3, you need a special update.bin file that removes the signature check (see the CBCMaker section above).
    AR2v2 KEY CODES: I don't know very much about code converting, but a while back I picked up this information on converting to and from Game Shark/Action Replay v2 format. For the most part, anytime Action Replay 2 version 2 (aka Game Shark 2 version 2) codes are involved you will need to use a key code. It doesn't matter if you converting to or from, you need a key code. Here are the three different Action Replay 2 encryptions, so you'd know which key codes to use for which codes. In OmniConvert, you can change the key code by going to Options - Set AR2 Key Code.

    Encryption: 1456E7A5
    Key Code: [not needed]
    Codes that use this encryption method usually have a one line Master Code (Enabler/Must Be On/M Code), which looks like this:
    xxxxxxxx 14xxxxxx

         Final Fantasy X-2 (JAP)
         M Code
         EC879A34 142F7D74

    Encryption: BCA99B83
    Key Code: 1853E59E
    Codes that use this encryption method usually have a two line Master Code (Enabler/Must Be On/M Code), which looks like this:
    0E3C7DF2 1853E59E
    xxxxxxxx BCxxxxxx

    Encryption: F8FCFEFF
    Key Code: 1645EBB3
    Codes that use this encryption method usually have a two line Master Code (Enabler/Must Be On/M Code), which looks like this:
    0E3C7DF2 1645EBB3
    xxxxxxxx F8xxxxxx

    You can also convert Action Replay 2 Master Codes to any other format, just like it was a regular code. Note: If you're converting Action Replay 2 Master Codes, you do not convert its keycode.
    Final Fantasy X-2
    M Code
    0E3C7DF2 1853E59E <- DO NOT CONVERT THIS
    EE8EE582 BCD845DA <- Convert This
    EE8EE582 BCD845DA <-> FA767F87 32AC4CB8  <-> F010190C 002FAA57
    (Action Replay 2)      (Code Breaker)        (Hexidecimal)
    Thanks to Azagthoth0666, Tommy24, and anyone else who wrote the reference material I used to put this together.
  • PS2 Cheat Code Encryption Look-Up - Find out what encryption your cheat device codes are in. Only does one line codes. Doesn't handle CBv7+, GSv3&4 (new encryption), and GSv5. (As of 4/26/2006, they put v1 back on the site, in place of v2 [81Kb].) I'd love to find a new program that does what this one does, but has been updated more recently to include ALL formats.
  • PS2 Save Builder - Create, extract, and convert between many popular game save formats (AR Max, CodeBreaker, nPort, XPort, Sharkport, and more).
    USEFUL INFO: You can even use this program to delete and rearrange saved games in your GTA: Vice City save file, since the game makers left out a Delete option. You could probably also use it to rearrage the saved games (change the number in the title of each save to something from 1 through 8) in GTA3 and San Andreas as well (both of those games have a built-in delete option, so you don't need this program to do that).
  • San Andreas Radio - Do audio extraction from Grand Theft Auto: San Andreas (presumably for all PlayStation 2 versions). Be sure to follow the instructions in the program's Help menu. This program will not work on the PC version of the game.

Codebreaker .CBC/Day 1 Code Files

The Codebreaker cheat device uses codes that modify positions in the PlayStation 2's memory. You can enter these codes into the Codebreaker manually with the controller, or using a USB drive and a .CBC file (aka a "Day 1" file). A CBC file contains all of the codes for a single game.

It used to be that there was no one program that would allow the reading/writing/editing of CBC files. There was a program that wrote unsigned/v7 files (CBCMaker), and a command-line program that read them (CB2Util). Advances in CB2Util have allowed it to write unsigned/v7 (and possibly signed, with a modded Codebreaker?) CBC files. However, I have not been able to get a working batch-convert script made, and being that CBCMaker has a GUI, it's still the ideal program to use to create CBC files.

Both programs are listed below, along with some info about CBCMaker from the old CodeTwink.com website (which used to be the official Codebreaker site when it was called CMGSCCC). To make matters worse, the Code Twink site is now the official Game Genie site, and the CBC files were deleted when the changeover was made (probably because the Game Genie PS3 game save editor doesn't use the CBC files). So now you'll DEFINITELY need to make your own CBC files! In an effort to help, I am also providing the entire 1,114 file set of official Codebreaker CBC files converted to plain text files.

Since the Codebreaker and the CBC files are no longer being made/supported, I think it's about time the digital signature for the CBC file format was released so the people who still own Codebreakers can make digitally-signed CBC files compatible "as is" with Codebreaker versions 8+, so that the update.bin file isn't needed. I really have no idea why the CodeBreaker folks never released a program for their users that reads/writes/edits the CBC files. It's not like the CBC files could be used with any other cheat device. This added user-ability would have resulted in more people buying CodeBreakers (since the competition didn't have such tools). At least that's what I think.
How to Make Your Own Day 1 Files Using CBCMaker
Written by Pyriel on January 7, 2009

Here's what you need:
  1. An official copy of CodeBreaker.
    • Currently, only versions 7.x, 8.x, 9.0, 9.1, and 9.3 can be used.
    • You will not be able to use versions 9.2, 10.0, and 10.1 for this purpose.
  2. A PS2 console capable of booting CodeBreaker normally, and that the CodeBreaker can use USB with. Any "fat" PS2 will work, but if you have a slim PS2 it may not. In the US any PS2 model 75001 or higher has USB hardware that the CodeBreaker cannot communicate with.
  3. A USB drive that is compatible with CodeBreaker.
  4. A copy of CBCMaker v1.01 with the upgrade.bin file. The upgrade.bin file must be placed on either the memory card in slot 1, or on a USB drive. This media must be present when the CodeBreaker is loaded, so that it can retrieve the upgrade file.
  5. You may need the files in MFC71.zip to run CBCMaker. If you receive an error about missing DLLs when you try to run it, just unzip the contents of MFC71.zip into the directory where CBCMaker.exe resides (or to a folder in your system path, such as the system32 directory in your Windows folder).
If you meet the requirements, and once you have everything setup, all you need to do is start pasting codes. Your input should look something like what follows.

"My Game Name"

Enable Code
$901516F8 00832021

Infinite Money
$6026BA30 00001027
$00010001 0001F44A

!Character 1 Codes

Max/Infinite HP
$2026BA30 00000098

Max/Infinite MP
$2026BA34 00000063

// 1 Total Games

The prefix tags can be used to explicitly identify a line as a code ($), as a green divider (!), or as a comment (//), but they are not required. Generally the tool does a good job determining what is a code, and what is a divider based on context.

CodeTwink Cheats Site 5/23/2012 (7-zip file) - The entire CodeTwink.com cheats section as of May 23, 2012. Just the html files and nothing else. Will give you cheats for PlayStation 1, PlayStation 2, Nintendo DS, Nintendo 64, Sega Dreamcast, Sega Saturn, Game Boy Advance, and Game Boy/GBC. The PS1 codes are for Action Replay and Game Shark, PS2 is for CodeBreaker, I have no clue about the rest but likely Action Replay or Game Shark (of CodeBreaker if it was made for non-PS2 systems) as those were the two well-known devides for those old systems. This file is the one created by root670 (zip, 7-zip), which was a mirror he made of cheats.codetwink.com with Offline Explorer. There are over 19,000 html files (each named default.htm), each in its own folder. I deleted all of the extraneous/garbage files, leaving just all html files and one css file. I'm sure this could be fixed up better, but it works, and that's the point. Wes Castro put up a live backup of the site that is worth checking out if you want to find a code now, and don't want to download the whole site. Of course, the original site is still live at CodeTwink.com. This is just a backup in case that site is down, or closes at some point.

Official Codebreaker Code Files: CBC v7 Format [GoodCBC r3] (with upgrade.bin) - The entire 1,113 file set of official Codebreaker CBC files decrypted into unencrypted raw hexidecimal format. This should cover all games that aren't already listed on the Codebreaker disc - excluding any games from circa 2008/2009-present for which no official codes were ever created (e.g. Ghostbusters). The file set was originally archived and converted by Bfoos at GameHacking.org.

CBCMaker v1.01 (with upgrade.bin) - Used to write/create Codebreaker .cbc/Day1 files. These contain a list of codes for a game, which can be transferred to your CodeBreaker if you have a USB pen drive. This program writes .cbc files, but it CAN NOT READ OR EDIT them. Use CB2Util to "read" .cbc files.
NOTE #1: The .cbc files this program creates do not contain the digital signature that is required in order for CodeBreaker v8+ to read/see them. These .cbc files can be natively used in Codebreaker v7, but in order to use them in v8.0, v8.1, v8.2, v9.0, v9.1, and v9.3 (does NOT work on v9.2, v10.0, v10.1), you need a special update.bin file that removes the signature check (that file and the program are both available on that page - along with a tutorial on how to use the program).
NOTE #2: The Upgrade.bin file must stay on your USB drive and be in your PS2 when the CodeBreaker loads everytime you want to add unsigned Day1 files, otherwise the CodeBreaker won't see the unsigned Day1 files.
NOTE #3: From my experience, when writing a description of a code, 54 characters is the maximum amount that will fit onto a TV screen. Anything longer will trail off the edge of the TV screen. You experience may vary if you have a larger TV.

CB2Util v1.7 with batch convert script - homepage - Extract (and optionally decrypt to unencrypted hexidecimal format) and compile all cheats from/to CodeBreaker code files (.cbc), encrypt or decrypt PCB files, convert PCB files into ELF files, and check digital signature on CBC and PCB files. The program supports unsigned (V7) and signed (V8) Day1 code saves (.CBC), PCB files (upgrades/homebrew/etc), and more formats in the future.
NOTE: This is a command-line program, and thus does not have a graphical user interface. Once you're in the command prompt and have navigated to the directory containing the program, you can then pass commands to it. Here are a few common examples:
• Extract the contents of a v7 code file to a text file (for v8, remove the "-7" part):
     cb2util.exe cbc -7 gta3.cbc > gta3.txt
• Extract and decrypt (to unencrypted hexidecimal format) the contents of a code file to a text file:
     cb2util.exe cbc -d -7 gtavcs.cbc > gtavcs.txt
• Compile the codes in a text file to a v7 code file (for v8, remove the "-7" part):
     cb2util.exe cbc -c -7 gta3.txt gta3.cbc
NOTE: I have created a .reg file that will allow you to do batch conversions from CBC to TXT from the Windows Explorer right-click menu. You can download it with the program file above. A readme file and an uninstall file are included.
• Old Versions: v1.0 with batch convert script - this version can't write CBC files; also, it uses different command parameters:
     • Extract the contents of a code save file to a text file:
          cb2util.exe gta3.cbc > gta3.txt
     • Extract and decrypt (to unencrypted hexidecimal format) the contents of a code save file to a text file:
          cb2util.exe -d gtavcs.cbc > gtavcs.txt

Codebreaker Bootable Emulators

Back in 2006, on the now-defunct official Codebreaker website, were two emulators that allowed you to play SNES and Genesis game ROMs on your PlayStation 2 via your Codebreaker cheat device (v7.1 and higher). These were emulators that were modded by the Codebreaker crew to be bootable by the Codebreaker and run on a PlayStation 2. I saved these files, and am archiving them here on my website for others to enjoy. I'm including what little notes I had typed up about them. I make no guarantees that any of these will work for you, and, of course, you'll need to find your own game ROM files.

SNES Station - v0.2.4 HDD (818 Kb) - SNES Emulator.
Now-Defunct Official Homepage: http://snes-station.gamebase.ca

PGEN - v1.4 (1.3 Mb) - Genesis Emulator. (MAY NOT WORK)
Now-Defunct Official Homepage: http://www.gamebase.ca/pgen/

• CodeBreaker PlayStation 2 Cheat Device v7.1 Or Higher
• USB Flash Device/Pen Drive.

1. Transfer the pelican.bin file to your USB drive's root folder. Also put your game ROMs on there, too.
2. Insert your USB drive into your PlayStation 2 and boot up the CodeBreaker.
3. Soon after you see the CodeBreaker logo, it should start reading the USB drive, and then boot up the emulator instead of the CodeBreaker main menu.

To go back to the CodeBreaker, you simply just boot the CodeBreaker without the USB drive plugged in, or delete the pelican.bin from your USB drive. In no way does the emulator modify anything on your system to stop you from using the CodeBreaker.

• The CodeBreaker can be very tempermental and sometimes won't read a valid .bin file with no rhyme or reason as to why. The only consistent way to get it to work, I think, is to extract the .bin file directly to the USB drive from your hard drive.
• Apparently you can only use one emulator at a time as the files probably each need to be named "pelican.bin".
• Put game ROMs on the USB drive with the emulator file, as I would see no other way to play them.
This is a list of software programs and external links to be used with Sony PlayStation 3 video game save files. I did not write any of these programs, so don't ask me any questions about them. Please don't link directly to any files on this page; just link to this page itself. Thanks. All saves provided here on Spook Central have been "BLANKED" in Brute Force Save Data so that they are not tied to any specific account. However, some games refuse to load blank saves, so you may need to resign them to your own profile using Bruteforce Save Data or some other such resigning program in order to use them. Also, all saves are for the U.S. region unless otherwise stated, and "virgin save" means the save puts you at the start of the game with very little to no progress made, but with cheats added.

  • Ghostbusters PlayStation 3 System Theme - available on the Ghostbusters 2009 Blu-ray page.
  • Game Save Downloads (Modded) - PS3Cheating.net (archive), PS3Hax.net.
  • Game Save Downloads (Original) - GameFaqs (My Saves), GameFaqs, SaveMyGame.fr, MassEffect2Saves.com (PC ONLY?).
  • Game-Specific Save Editors - PS3Cheating.net (archive).
  • Bruteforce Save Data (BFSD) (official site req. log-in to view) - Ver. 4.7.4 [with cheats database v6.6 (12/9/2014)] - Cheats Database v6.8 (1/7/2015) - It finds the keys of several PlayStation 3 games in seconds and let you re-sign your game saves, so you can use saves downloaded from the internet. A wide selection of cheats for over 500 titles is available ready to be applied to the saves. The program also has additional features for use with a PS3 that has custom firmware on it: Re-sign trophies or saves, preview images of trophies, direct FTP download/upload saves or trophies from/to PS3, unlock saves/trophies to work on any PS3 account, unlock saves/trophies with fake account ID, support for Game Genie cheats, and more. Multiple saves can be resigned in a single step.
    • The installer includes several programs: Bruteforce Save Data, PARAM.SFO Editor, BSD Patch Creator, HxD Hex Editor, and PS3 Save Portal (now useless, as it was for downloading saves from the now-closed PS3Cheating.net).
    • I've found that the best way to re-sign saves is to press the blue "Rebuild" button on the far right above the data window, and select "Yes" when asked to rebuild with your profile. You will need to give BFSD the PARAM.SFO file from one of your own saves first. Just copy over any save from your PS3 to a USB device, then open it in BFSD when asked for your console's profile. You can also click on the "Profile" text in the top middle of the program and an "open file" box will appear allowing you to open your param.sfo file.
    • The program checks for cheat updates at start. To disable this, remove the check mark from the option "Check updates on start up" found next to the Download button of the update window.
    • To manually check for cheat updates, click on the PS3 logo and a menu will pop-up. Select the option "Update entire repository of Cheats from PS3Cheating.net" (second option from the bottom) to bring up the update window.
    • The title "Bruteforce Save Data" changes to "Save Data Manager" when you hover the mouse over it.
  • Borderlands 1 Save Editor (WillowTree#) (the "experimental" version gives errors, get the stable one from the browse all files depository) - A save editor for Borderlands (the first one, not 2 or Pre-Sequel) that can read, edit, and convert savegame files from PC, PS3, and Xbox 360 versions of the Borderlands game. Allows easy access to all parts of the save data, including quests, weapons, items, echo logs, ammo pools, visited locations, and more. It has a storage locker that can be used to transfer items between characters.
    • NOTE: Use the WT icon in the upper left corner to open and save files. There will be no warning if you close the program without saving your changes first.
    • NOTE: Before using on your game system, delete the .BAK files it creates in the save directory. This might screw up the save when the PS3/X360 tries to read it.
    • NOTE: You use New-U Stations to Fast Travel to different locations. In Borderlands, it will be the menu tab with the rabbit icon. Fast Travel is unlocked in the Dahl Headlands area after playing the "Powering The Fast Travel Network" mission. However, using the SAVE EDITOR, Fast Travel can be unlocked at the start of the game by adding any location other than Fyrestone to the Visited Locations list on the General Info tab. If you want to access your DLC early, add any of those locations (Jakobs Cove, The Underdome, T-Bone Junction, Tartarus Station). The other three locations will be automatically listed.
    • NOTE: If you level up your character to the maximum of 69, and all eight levelling trophies will pop when you load your game.
    • NOTE: Do NOT level up your gun proficiency to the max. Set them all to 9, and let the game bring you to 10 so you can get that trophy.
    • NOTE: Use the Class option to change your character and his/her class. This, along with a high character level, will give you their action skill to use right away. You get a trophy will killing 15 characters with each skill. If you kill every bandit with the skill at the start of the game (run away and give it time to recharge, if necessary), you will get each kill trophy at the spot where the bandits shoot down Claptrap while on the Skags mission.
    • NOTE: The save editor can be used to "finish" missions (or set to "ready to turn it"), which will cheat you through the game and all missions. This will ruin the game for you, so I only suggest you do this if you're on a particually hard mission that you can't otherwise pass. Of course, with a max levelled up character and other edits, you shouldn't have any mission problems.
    • NOTE: No matter what you have the money set to, the trophy for earning over 1,000,000 won't pop for quite some time.
    • NOTE: Use the gear calculator to calculate weapon attributes.
  • Borderlands 2 Save Editor - Allows editing of all sorts of stats and inventory. Works on PS3, PC, and Xbox360 saves.
    • NOTE: Need to decrypt save first with BFSD, then encrypt with it after editing.
    • NOTE: Set it to Level 49 for trophies to pop (trophies don't pop when set to Level 50). The character will actually end up as Level 50 and four trophies will pop: Not Quite Dead (reached level 5), Better Than You Were (reached level 10), Always Improving (reached level 25), and Capped Out...For Now (reached level 50).
    • NOTE: The skill points option may not work. I had set both General & Specialist Skill Points to 999, but still only had 46.
    • NOTE: The Experience Points attribute is actually how high your Health is. Mine is set at 36419.
    • NOTE: None of the options gives you Badass Tokens. You'll have to earn these in game. • NOTE: Use the gear calculator to calculate weapon attributes.
    • NOTE: Like WillowTree#, you can edit the status of a quest. However, unlike WillowTree#, it's not out in the open and not intuitive (no quest names are given). To learn how to do it, read this tutorial (mirror).
  • Borderlands: The Pre-Sequel Save Editor - Allows editing of all sorts of stats and inventory. Works on PS3, PC, and Xbox360 saves.
    • NOTE: Need to decrypt save first with BFSD, then encrypt with it after editing.
    • NOTE: Set it to Level 49 for trophies to pop (trophies don't pop when set to Level 50). The character will actually end up as Level 50 and four trophies will pop: Space Rookie (reached level 5), Lunar Lieutenant (reached level 10), Moon Master (reached level 25), Space Lord (eached level 50).
    • NOTE: After decrypting the save, when you choose to open it in the editor "PC Save Files (*.Sav)" will be selected by default which will give you an error. You must always be sure to manually select "PS3 Save Files (*.Sav)" in the bottom right corner of the "open" box (or Xbox if that's your system). • NOTE: Since it's from the same author as the Borderlands 2 Save Editor, most of the notes written for that apply here.
  • Dead Island Save Editor (DISE) - Game-save editor for the game Dead Island. Supports PC, Xbox 360, and PS3. Tool for easier modding of PS3 sames.
    • NOTE: PS3 saves are copy-locked, so you'll need to find an unmodded virgin save online if you want to use this tool. It's probably better to get the modded save listed further down this page.
  • Grand Theft Auto IV PS3 Save Editor by Red-EyeX32 - Edit Grand Theft Auto 4 game saves to modify the health, armor, money, and weapon attributes, without needing a JB/CFW (jailbroken/custom firmware) PS3. This program will work for all GTA 4 episodes: GTA IV, The Lost and Damned, and The Ballad of Gay Tony. Tutorial Video.
    • NOTE: Works for all episodes. I got max [not infinite] money (max health & armor presumably), not sure if ammo maxed out [it's ceetainly not infinite].
    • NOTE: The "100% completion" mod might be good for getting the "Key To The City" trophy, which requires 100% completion.
  • Grand Theft Auto V Save Editor by Pink1 - Edit cash, cars, skill levels, ammo & attachments, who your current character is, and give him Max Armor/Health or Infinite Health for your current character. There are optional car images for the car editor (some still need to be renamed).
    • NOTE: Need to decrypt save first with BFSD, then encrypt with it after editing.
    • NOTE: Save this line of text as "key.txt", as the save editor will need it:
    • NOTE: Supposedly, if you use Infinite Health, sharks and falling will still kill you. I couldn't get Infinite Health to work - I got "wasted" from a fist fight!
    • NOTE: When editing money, be sure to edit the earned/spent money, too. If you sync your save with the Rockstar Social Club, your stats will be copied to Rockstar's servers, and I think they'll have some doubts about the legitimacy of your save if they see something like "earned money: $10,000,000 ; spent money: $10,000,000,000".
  • Game Save: Lego Dimensions - All levels 100% complete, all red brick cheats bought. See the readme file for more info. Do note that you need to own all of the necessary figures required for playing in each adventure world.
  • Game Save: Lego Dimensions - 973 out of 1016 Gold Bricks. If you'd like to help out and do all of the races and arcade dock, to make this a 99% save (DON'T DO THE DC WORLD JUKEBOX), feel free to play off of this and send it back to me. E-mail me first. See the readme file for a full list of what needs to be done. Do note that you need to own all of the necessary figures required for playing in each adventure world.
  • Game Save: LittleBigPlanet 2 - Pop all trophies to 100% with Platinum, including all DLC (Move, Vita Cross-Controller, Muppets, DC Comics). This is the ultimate trophy hack, as trophies will unlock upon loading/importing each modified save file, even if you don't own the DLC. Be sure to read the readme file for full details on how to use this.
  • Game Save: Mass Effect 2 - Completed save, USED FOR MASS EFFECT 3 IMPORTING. Male (can't change to female, but can change appearance), Level: 28, Level Up Points: 55, Name: Solomon Shepard, Time Played: 62h.06m, Last Played: 02/08/2011, 9:02 PM, Killed the rachni queen, Rescued Ashley Williams on Virmire, Chose to sacrifice the Counsil, Saved Maelon's data, Has Wrex die on Virmire, Destroyed the Collector Base, Survived the suicide mission with 9 squadmates, Did not romance anyone before ME2, Romanced Tali in ME2.
    • NOTE: Need to convert from EU to US in BFSD.
  • Game Save: Murdered: Soul Suspect - Complete save set by KarbonItami, which I reorganized (and also converted to Xbox 360 saves).
  • Game Save: Need For Speed: Undercover - Pop all trophies to 100% just for loading up the game and installing the patch. Be sure to read the readme file for full details on how to use this.
  • Game Save: Red Dead Redemption - Start of game with Online Multiplayer (ONLY) at Level 50 5th Prestige, and all Golden Guns. NOT REALLY A VIRGIN SAVE AS MANY CHALLENGES WERE COMPLETED.
    • NOTE: Automatically unlocked two trophies while on multiplayer loading screen: "How The West Was Won" (reach the top rank for the multiplayer experience) and "Legendary" (reach level 50 and pass into Legend).
  • Game Save: Resident Evil 6 - Start of game (right after prologue) with new "Training" skill that gives infinite health & ammo/no reload for every weapon; also max skill points, shoot one serpent emblem to get them all, and complete the game in any difficulty and still get the "Leave It To The Pro" trophy (and presumably the other difficulty-based trophies).
  • Game Save: SingStar - Disc Versions - Dance / Guitar - Unlock ALL trophies with both saves and the SingStar + Dance retail disc.
    INSTRUCTIONS: You need the SingStar + Dance retail disc in order to pop ALL trophies. You DON'T need both Dance and Guitar (which is a UK-only release). Also, only some trophies will pop with the Vol. 1 (red cover) release (and presumably Vol. 2, too), so you'll need the Dance disc if you want them all. First, delete the saved game data (this is the update/patch) if you updated the game. I don't know if you'll need to delete your saved song data, too, because I never bought any songs. I hope not, because then you'll have to redownload them. Ok, now copy over the Dance save, turn off the PS3's internet connection (under Stetting - Network Settings), and then run the game. Most of the base game trophies and all of the Dance DLC trophies will pop on game load (you don't need to play a thing). Now delete the Dance save, copy over the Guitar save, and re-run the game. The rest of the base game trophies (including the online ones) and all of the Guitar DLC trophies will pop on game load (again, you don't need to play a thing). The Platinum trophy will pop in between the base game and Guitar DLC trophies.
    • Yes, even the six online trophies that require other people will pop with the Guitar save:
       1. They Really Love Me - Have a media upload rated 4 stars by at least 1000 ratings.
       2. Center Of Attention - Have a media upload viewed over 100 times in its first week online.
       3. All Eyes On You - Have a media upload viewed over 200 times in its first week online.
       4. SingStar Celebrity - Get a grand total of 8000 views from all your media ever.
       5. Welcoming Party - Receive 50 visits to your Profile page.
       6. Pillar Of The Community - Receive 200 visits to your Profile page.
    • It should be noted that the online servers for all SingStar disc versions were taken down on October 28, 2014. While these saves will allow you to obtain online trophies, and the platinum trophy, after that date, it will be quite obvious that you didn't get the trophies legitimately since *no one* should be able to obtain them anymore.
    • It's been said that you will need to unlock the date-based trophies by yourself, but they can be easily obtained by changing the date on your PS3 and booting up the game:
       - Happy Holiday - Play SingStar on Christmas Day (December 25th).
       - Happy SingStar Day - Play the game on the day the original SingStar premiered in Europe (May 21st).
    • Check the song list for more info. Also, for some easy points, use the Online Tuning Fork (REQ. JAVA) on The Pussycat Dolls "Beep" (Vol. 1 disc), sing as Will, and play the second "G" from the left (frequency 196.00 Hz) on the tuning fork.
  • Game Save: SingStar - Digital (aka XMB, PSN) - Unlock MOST trophies. There are only five that didn't unlock for me, though I did have a lot of trophies unlocked before I used these saves:
       - Be Number 1 - Gain the number 1 position in 10 different score charts.
       - Strong Pitcher - Get the highest ranking on 10 lines in a row.
       - Nailed It - Get the highest ranking on every line in a Normal length performance.
       - Midas Touch - Fill every Golden Note in a normal length performance.
       - Perfect Harmony - Sing in harmony with a friend during a Duet. (REQ. 2 MICROPHONES)
    • It's been said that you will need to unlock the date-based trophies by yourself, but they can be easily obtained by changing the date on your PS3 and booting up the game (and maybe playing through one song with a score of 1,000):
       - Holiday Special - Play on Christmas Day (December 25th).
       - Anniversary Gift - Play on SingStar's original launch date (May 21st).
       - Sing Me A Love Song - Perform a duet song on St. Valentine's Day (February 14th). Do note that it must be a Duet song. Check the song list to find out which songs are considered duets.
    • For some easy points, use the Online Tuning Fork (REQ. JAVA) on The Pussycat Dolls "Beep" (Vol. 1 disc), sing as Will, and play the second "G" from the left (frequency 196.00 Hz) on the tuning fork.
  • PlayStation Eye Windows Driver (CL-Eye Driver) (v5.3.0.0341, 5.2 Mb) - Lets you use your PlayStation Eye camera to stream and capture video and audio in VirtualDub, Skype, and other Windows applications. (Additional Info) Installation is simple:
    1. Install driver and test program.
    2. Plug in the PS3 Eye camera into one of your computer's USB ports.
       If the Add Hardware Wizard runs and asks for a non-existant installation disc,
       select OK, and then point it to this folder: C:\Program Files\Code Laboratories\CL-Eye Driver\Driver
    3. You can now use the camera and microphone to in various Windows applications.