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Final Fantasy Tactics

Back to Final Fantasy Tactics index.

## (Sony PSone™)

Final Fantasy Tactics

# | Description | Code
Quantity Digits to Accompany Battle Location Modifier Codes

00 - No Battle Field
01 - Main Gate At Igros Castle (New!)
02 - Back Gate Of Lesalia Castle
03 - Hall Of St Murond Temple
04 - Office Of Lesalia Castle
05 - Roof Of Riovanes Castle
06 - Gate Of Riovanes Castle
07 - Inside Riovanes Castle
08 - Riovanes Castle
09 - Citadel Of Igros Castle
0A - Inside Of Igros Castle
0B - Office Of Igros Castle (There's A Baclony Accessible Through The Door At The Back, Which You Have To Spin The Screen To See)
0C - At The Gate Of Lionel Castle
0D - Inside Of Lionel Castle
0E - Office Of Liuonel Castle
0F - Gate Of Limberry Castle (New?)
10 - Inside Limberry Castle
11 - Underground Cemetary At Limberry Castle
12 - Office Of Limberry Castle
13 - Gate Of Limberry Castle (New?) (There Are Two Of These, And They're Both Different, And I Can't Remember Which Is New)
14 - Inside Of Zeltennia Castle
15 - Zeltennia Castle
16 - Magic City Gariland
17 - Beoluve Residence
18 - Military Academy's Auditorium (Movement And Effect Ranges Aren't Visible At This Location. Trial And Error Time)
19 - Yardow Fort City
1A - Weapon Storage Of Yardow (Bew!)
1B - Goland Coal City
1C - Colliery Underground First Floor
1D - Colliery Underground Second Floor
1E - Colliery Underground Third Floor
1F - Dorter Trade City
20 - Slums In Dorter
21 - Hospital In Slums (Vew!) (There Are 4 Interconnected Rooms Here, And You Can Only See 1 At A Time. Spin The Screen To See The Others)
22 - Cellar Of Sand Mouse
23 - Zaland Fort City
24 - Church Outside Ihe Town
25 - Ruins Otside Zaland
26 - Goug Machine City (New?)
27 - Underground Passage In Goland
28 - Slums In Goug
29 - Besrodio's House (No Move/Effect Ranges Visible!)
2A - Warjilis Trade City (New?)
2B - Port Of Warjilis
2C - Bervenia Free City
2D - Ruins Of Zeltennia Castle's Church
2E - Cemetary Of Heavenly Knight, Balbanes
2F - Zarghidas Trade City
30 - Slums Of Zarghidas
31 - Fort Zeakden
32 - St Murond Temple (Exterior)
33 - St Murond Temple (Interior)
34 - Chapel Of St Murond Temple
35 - Entrance To Death City
36 - Lost Sacred Precincts
37 - Graveyard Of Airships
38 - Orbonne Monastery
39 - Underground Book Storage First Floor
3A - Underground Book Storage Second Floor
3B - Underground Book Storage Third Floor
3C - Underground Book Storage Fourth Floor
3D - Underground Book Storage Fifth Floor
3E - Chapel Of Orbonne Monastery (No Move/Effect Ranges Visible!)
3F - Golgorand Execution Site
40 - In Front Of Bethla Garrison's Sluice
41 - Granary Of Bethla Garrison
42 - South Wall Of Bethla Garrison
43 - North Wall Of Bethla Garrison
44 - Bethla Garrison
45 - Murond Death City
46 - Nelveska Temple
47 - Dolbodar Swamp
48 - Fovoham Plains
49 - Inside Of Windmill Shed
4A - Sweegy Woods
4B - Bervenia Volcano
4C - Zeklaus Desert
4D - Lenalia Plateau
4E - Zigolis Swamp
4F - Yuguo Woods
50 - Araguay Woods
51 - Grog Hill
52 - Bed Desert
53 - Zirekile Falls
54 - Bariaus Hill
55 - Mandalia Plains
56 - Doguola Pass
57 - Bariaus Valley
58 - Finath River
59 - Poeskas Lake
5A - Germinas Peak
5B - Thieves Fort
5C - Igros-Beoluve Residence (No Move/Effect Ranges Visible!)
5D - Broke Down Shed-Wooden Building (Partially Visible Move/Effect Ranges!)
5E - Broke Down Shed-Stone Building
5F - Church
60 - Pub
61 - Inside Castle Gate In Lenalia (New!) (Partially Visible Move/Effect Ranges!)
62 - Outside Castle Gate In Lenalia (New!) (Partially Visible Move/Effect Ranges!)
63 - Main Street Of Lenalia (New!)
64 - Public Cemetary
65 - For Tutorial 1
66 - For Tutorial 2
67 - Windmill Shed
68 - The End Of The 50 Year War-The Beoluve Residence To 114 Deep Dungeon
69 - Banished Fort
6A - Tutorial
6B - (Well It's Not A Battle Field, Its A Weird Battle Field That Later Says Game Over, You Can't Move Or Even Take A Turn, It Then Sends You Back To The Map Screen With No Changes To Your Party Etc.)

(1 code total)

## (Sony PSone™)

Final Fantasy Tactics Notes

Note 1: With this code, use it and you always fight in the location of your choice! Also if you fight in a battle that has not yet been fought you can battle normal enemies with this code...once beat you can open up new paths as if you were playing the game normally!