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Command & Conquer-Red Alert

Cheats By
Thunder2, Code Master, Barubary, fishnfun210@aol.com
Cheat Device Used
Codes made & tested on version 3.2 cheat device

## (Sony PSone™)

Command & Conquer-Red Alert

# | Description | Code
1J | Joker Command | D01BB9D8 ????
Allied Disc Codes
1 | Infinite Money | 8002A3D4 FFFF
2 | Infinite Power [Note 1] | 8002A3F0 FFFF
Soviet Disc Codes
3 | Infinite Money | 8002A798 FFFF
4 | Infinite Power | 8002A7B4 FFFF
Skirmish Mode Codes
5 | Infinite Money [Note 2] | 8002CD40 FFFF
6 | Infinite Power [Note 3] | 8002CD5C FFFF
Indoor Mission - Allied Disc Codes

7

Infinite Energy for 6 Minigunners

80034E02 0032
80034FE2 0032
800341D2 0032
80031022 0032
8002DAB2 0032
8002DC92 0032

8 | Infinite Energy for 3 Engineers | 8002E232 0019 8002E322 0019 8002E142 0019
Build Option Modifiers Codes
9 | Main Menu Activator Codes | 801BB078 0404 801BB07A 0404 801BB07C 0404 801BB07E 0404
Soviet Slots Sub-Menu Codes
10 | Slot 1 | 80158144 01??
11 | Slot 2 | 80158146 01??
12 | Slot 3 | 80158148 01??
13 | Slot 4 | 8015814A 01??
14 | Slot 5 | 8015814C 01??
15 | Slot 6 | 8015814E 01??
16 | Slot 7 | 80158150 01??
17 | Slot 8 | 80158152 01??
18 | Slot 9 | 80158154 01??
19 | Slot 10 | 80158156 01??
20 | Slot 11 | 80158158 01??
21 | Slot 12 | 8015815A 01??
22 | Slot 13 | 8015815C 01??
23 | Slot 14 | 8015815E 01??
24 | Slot 15 | 80158160 01??
25 | Slot 16 | 80158162 01??
26 | Slot 17 | 80158164 01??
27 | Slot 18 | 80158166 01??
28 | Slot 19 | 80158168 01??
29 | Slot 20 | 8015816A 01??
Vehicle Factory Sub-Menu Codes
30 | Slot 1 | 801580F4 01??
31 | Slot 2 | 801580F6 01??
32 | Slot 3 | 801580F8 01??
33 | Slot 4 | 801580FA 01??
34 | Slot 5 | 801580FC 01??
35 | Slot 6 | 801580FE 01??
36 | Slot 7 | 80158100 01??
37 | Slot 8 | 80158102 01??
38 | Slot 9 | 80158104 01??
39 | Slot 10 | 80158106 01??
40 | Slot 11 | 80158108 01??
41 | Slot 12 | 8015810A 01??
42 | Slot 13 | 8015810C 01??
43 | Slot 14 | 8015810E 01??
44 | Slot 15 | 80158110 01??
45 | Slot 16 | 80158112 01??
46 | Slot 17 | 80158114 01??
47 | Slot 18 | 80158116 01??
48 | Slot 19 | 80158118 01??
49 | Slot 20 | 8015811A 01??
Infantry Sub-Mune Codes
50 | Slot 1 | 8015811C 01??
51 | Slot 2 | 8015811E 01??
52 | Slot 3 | 80158120 01??
53 | Slot 4 | 80158122 01??
54 | Slot 5 | 80158124 01??
55 | Slot 6 | 80158126 01??
56 | Slot 7 | 80158128 01??
57 | Slot 8 | 8015812A 01??
58 | Slot 9 | 8015812C 01??
59 | Slot 10 | 8015812E 01??
60 | Slot 11 | 80158130 01??
61 | Slot 12 | 80158132 01??
62 | Slot 13 | 80158134 01??
63 | Slot 14 | 80158136 01??
64 | Slot 15 | 80158138 01??
65 | Slot 16 | 8015813A 01??
66 | Slot 17 | 8015813C 01??
67 | Slot 18 | 8015813E 01??
68 | Slot 19 | 80158140 01??
69 | Slot 20 | 80158142 01??
Sea Units Sub-Menu Codes
70 | Slot 1 | 801580A4 01??
71 | Slot 2 | 801580A6 01??
72 | Slot 3 | 801580A8 01??
73 | Slot 4 | 801580AA 01??
74 | Slot 5 | 801580AC 01??
75 | Slot 6 | 801580AE 01??
76 | Slot 7 | 801580B0 01??
77 | Slot 8 | 801580B2 01??
78 | Slot 9 | 801580B4 01??
79 | Slot 10 | 801580B6 01??
80 | Slot 11 | 801580B8 01??
81 | Slot 12 | 801580BA 01??
82 | Slot 13 | 801580BC 01??
83 | Slot 14 | 801580BE 01??
84 | Slot 15 | 801580C0 01??
85 | Slot 16 | 801580C2 01??
86 | Slot 17 | 801580C4 01??
87 | Slot 18 | 801580C6 01??
88 | Slot 19 | 801580C8 01??
89 | Slot 20 | 801580CA 01??
Aircraft Sub-Menu Codes
90 | Slot 1 | 801580CC 01??
91 | Slot 2 | 801580CE 01??
92 | Slot 3 | 801580D0 01??
93 | Slot 4 | 801580D2 01??
94 | Slot 5 | 801580D4 01??
95 | Slot 6 | 801580D6 01??
96 | Slot 7 | 801580D8 01??
97 | Slot 8 | 801580DA 01??
98 | Slot 9 | 801580DC 01??
99 | Slot 10 | 801580DE 01??
100 | Slot 11 | 801580E0 01??
101 | Slot 12 | 801580E2 01??
102 | Slot 13 | 801580E4 01??
103 | Slot 14 | 801580E6 01??
104 | Slot 15 | 801580E8 01??
105 | Slot 16 | 801580EA 01??
106 | Slot 17 | 801580EC 01??
107 | Slot 18 | 801580EE 01??
108 | Slot 19 | 801580F0 01??
109 | Slot 20 | 801580F2 01??
Special Weapons Codes
110 | Infinite Spyplane [Note 4] | 8002A6B8 000A
111 | Infinite Paratroopers [Note 5] | 8002A6A0 000A
112 | Infinite Parabombs [Note 6] | 8002A688 000A
113 | Infinite Iron Curtain [Note 7] | 8002A6D0 000B
114 | Infinite Sonar Ping [Note 8] | 8002A640 000A
115 | Infinite ChronoShift [Note 9] | 8002A670 000A
116 | Build Anywhere [Note 10] | D01BB9D8 0008 801B03A6 01FF
Allied Disc Codes
117 | Infinite Power [Note 11] | D01BB9D8 0002 8002A3F0 FFFF
Soviet Disc Codes
118 | Infinite Power [Note 12] | D01BB9D8 0002 8002A7B4 FFFF
Both Discs Codes
119 | Instant Build [Note 13] | D01BB9D8 0100 80029850 0000
120 | Instant Build (Skirmish Mode) [Note 14] | D01BB9D8 0100 800298C8 0000 D01BB9D8 0100 800298F0 0000

121

Infinite Energy (Soviet Disc Only)

8011E6F0 C000
8011E6F2 0C07
801F0000 007C
801F0002 9201
801F0006 2400
801F0008 FF88
801F000A 2421
801F000C 0002
801F000E 1420
801F0012 2400
801F0014 0004
801F0016 27FF
801F0018 0008
801F001A 03E0
801F001E 2400

122 | Start Off With 60 Units (Skirmish Mode) | 801B0C28 003C
Quantity Digits to Accompany Unit Modifier Codes

01 - Power Plant
02 - Soviet Barracks
03 - War Factory
04 - Ore Factory
05 - Silo
06 - Kennel
07 - Radar Dome
08 - Flame Tower
09 - Airfield
0A - Helipad
0B - Sam Site
0C - Advamced Power Plant
0D - Soviet Tech Center
0E - Service Depot
0F - Sub Pen
10 - Tesla Coil
11 - Missile Silo
12 - Iron Curtain
13 - Barbed Wire
14 - Concrete Walls
15 - Allied Barracks
16 - Naval Yard
17 - Pillbox
18 - Camo. Pillbox
19 - Turret
1A - AA Gun
1B - Allied Tech Center
1C - Gap Generator
1D - Chronosphere
1E - Fake Construction Yard
1F - Sand Bag
20 - Rifle Trooper
21 - Grenader
22 - Rocket Trooper
23 - Medic
24 - Spy
25 - Flame Trooper
26 - Engineer
27 - Attack Dog
28 - Thief
29 - Tanya
2A - Heavy Tank
2B - V2 Rocket
2C - Ranger
2D - Light Tank
2E - Mammoth Tank
2F - (GLITCH)
30 - Ore Truck
31 - Radar Jammer
32 - Mcv
33 - Medium Tank
34 - APC
35 - Artillery
36 - Mine Layer
37 - Mobile Gap Generator
38 - Yak Attack Plane
39 - MIG Attack Plane
3A - Hind
3B - Chinook
3C - Long Bow
3D - Submarine
3E - Transport
3F - Gun Boat
40 - Destroyer
41 - Cruiser
(SPECIAL WEAPONS)
42 - Spy Plane
43 - Para Attack
44 - Air Strike
45 - Atom Bomb
46 - Iron Curtain
47 - GPS
48 - Sonar Ping
49 - Chrono Shift

(123 codes total)

## (Sony PSone™)

Command & Conquer-Red Alert Notes

Note 1: With this code, it messes up the movies in between.
Note 2: With this code, it works on both Allied and Soviet.
Note 3: With this code, it works on both Allied and Soviet.
Note 4: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 5: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 6: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 7: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 8: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 9: With these codes, you must have airfield to use spyplane, parabombs, and paratroopers. You must have Iron Curtain built to use iron curtain code. You must have Chronosphere to use ChronoShift code. You must have Naval Yard to use Sonar Ping. Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu. I love the fact if you use paratroopers code while in an indoor mission it will work hehehe i love it!
Note 10: With this code, it was used with a Joker code because it messed with the infinite Special Weapons codes...When the build is done,when you are about to place it, just hold down the R1 button then select anywhere that doesn't have something in the way... like water, rocks, houses, etc..
Note 11: With these codes, Press R2 to max out your Power.
Note 12: With these codes, Press R2 to max out your Power.
Note 13: With these codes, start your build then hold down select and it will increase the build time to 2 or 3 seconds! Then release!
Note 14: With these codes, start your build then hold down select and it will increase the build time to 2 or 3 seconds! Then release!
Note 15: With these codes, it is impossible to make Infinite Energy for units and buildings because the unit work on a random address system in other words if I find a code for one tank, the next tank I build will have another code. I can however make codes for units and buildings that are already made when the mission starts. Skirmish mode is out of the question. Unless you can find a universal code which may or may not exist. But then if you have Infinite Energy on your minigunners then the enemy has Infinite Energy minigunners also. This is the way it was on the PC.