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Final Fantasy Legends 2

Back to Final Fantasy Legends 2 index.

## (Game Boy®/GBC)

Final Fantasy Legends 2

# | Description | Code
Stat Modification Codes [Note 1]
1 | HP Modifier 1/2 | 01??6962
2 | HP Modifier 2/2 | 01??6AC2
3 | Strength Modifier | 01??6BC2
4 | Agility Modifier | 01??6CC2
5 | Mana Modifier | 01??6DC2
6 | Defense Modifier | 01??6EC2
Item Modifier/Quantity Codes [Note 2]
7 | Item Modifier Slot 1 | 01??6FC2
8 | Infinite Quantity Slot 1 | 01??70C2
9 | Item Modifier Slot 2 | 01??71C2
10 | Infinite Quantity Slot 2 | 01??72C2
11 | Item Modifier Slot 3 | 01??73C2
12 | Infinite Quantity Slot 3 | 01??74C2
13 | Item Modifier Slot 4 | 01??75C2
14 | Infinite Quantity Slot 4 | 01??76C2
15 | Item Modifier Slot 5 | 01??77C2
16 | Infinite Quantity Slot 5 | 01??78C2
17 | Item Modifier Slot 6 | 01??79C2
18 | Infinite Quantity Slot 6 | 01??7AC2
19 | Item Modifier Slot 7 | 01??7BC2
20 | Infinite Quantity Slot 7 | 01??7CC2
21 | Item Modifier Slot 8 | 01??7DC2
22 | Infinite Quantity Slot 8 | 01??7EC2
23 | ID Modifier [Note 3] | 01??64C2
24 | Condition Modifier [Note 4] | 01??66C2
Name Modifier Codes
25 | Letter 1 | 01??60C2
26 | Letter 2 | 01??61C2
27 | Letter 3 | 01??62C2
28 | Letter 4 | 01??63C2
(29 codes total)

## (Game Boy®/GBC)

Final Fantasy Legends 2 Notes

Note 1: With these codes, leave the effects off when you start the game. Load your saved game, THEN turn the effects on before going to the subscreen otherwise the game may try to start over! (Usually only on *ALL* Player 4 codes total) Because these codes are not bound by what type of character you have, they can work on robots and even monsters besides just humans and mutants.
Note 2: With these codes, same rules apply as when you put in stat modifier codes. There are 16 codes per character, 8 for specifying items, and 8 specifying the quantity of each. Use the Quantity 'FE' to have unlimited usage.
Note 3: With these codes, they should be applied like the others. You can change whatever character is in the slot to be of a different race(ie, change a monster to a Mutant Male, or a Human Female to a Mutant Female, etc.). However it does NOT alter what stats the different character has OR their abilities, but with inventory and stat modifier codes you can 'make' your own styles of characters.
Note 4: With these codes, they should be applied like the others. You can change the status ailment (Ston, Para, etc) on a character.