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Darkstalkers

Cheats By
scottfna@concentric.net, murphe@hotmail.com, Pseudo FOD@aol.com, Code Master
Cheat Device Used
Codes made & tested on version 3.2 cheat device

## (Sony PSone™)

Darkstalkers

# | Description | Code
1 | P1 Infinite Health | 800BDB00 0090 800CD1A0 0090 800CD1A2 0090
2 | P1 No Health | 800BDB00 0000 800CD1A0 0000 800CD1A2 0000
3 | P1 Infinite Special Meter | 800CD36C 0050 800CD36E 0050
4 | P1 Can't Charge Up Special Meter | 800CD36C 0000 800CD36E 0000
5 | P1 Only Needs to Win 1 Round | 800CD49E 0200 800CD4A6 0002
6 | P1 Character Modifier | 800CD140 ????
7 | Most Hits Instantly Kill P1 | 801CD19C 0020
8 | P1 Special Moves Disabled | 800CD1AE 0021
9 | P1 Cannot Do Special Moves That Require a Punch Button & Has Difficulty Blocking | 800CD1A4 0020
10 | P1 Cannot Do Special Moves That Require a Kick Button & Has Difficulty Blocking | 800CD220 0020
11 | P1 is a New Color (other than previously available) | 800CD1BA 0020
12 | P1 Tends to Warp Around a Lot | 800CD1B8 0020
13 | P1 Turbo Speed-up | 800CD1C0 0020
14 | P1 is Very Fast and Warps Around a Lot | 800CD1C2 0020
15 | P1 is Invisible at Times | 801CD196 008B
16 | P1 Becomes Unable to Move After Hit and Continues That Way Until Knocked Down | 800CD1B2 C350 800CD1B4 1647
17 | P1 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD306 0020
18 | When P1 Gets Hit By a Strong Attack, He is Knocked to the End of the Screen; Cannot be Knocked Down | 800CD1B6 0020
19 | P1 Most Attacks Are Modifier | 800CD1B0 ????
20 | P1 Instant Recovery From Projectiles | 800CD1B4 0004
21 | P1 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD1D4 0000
22 | P1 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD1D4 0001
23 | P1 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD1D4 0002
24 | P1 Projectiles Are Mega-Fast With Instant Recovery | 800CD1D4 0040
25 | P1 Projectiles Don't Work Properly | 800CD1D4 0020
26 | P1 Super Projectiles Look Normal | 800CD1D6 0000
27 | P1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD1D4 100A
28 | P1 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground | 800CD1E4 0020
29 | When P1 Gets Hit, They Turn Into An Animal | 800CD316 0020 800CD316 0020
30 | P2 Infinite Health | 800BDB04 0090 800CD514 0090 800CD516 0090
31 | P2 No Health | 800BDB04 0000 800CD514 0000 800CD516 0000
32 | P2 Infinite Special Meter | 800CD6E0 0050 800CD6E2 0050
33 | P2 Can't Charge Up Special Meter | 800CD6E0 0000 800CD6E2 0000
34 | P2 Only Needs to Win 1 Round | 800CD812 0200 800CD818 0002
35 | P2 Character Modifier | 800CD4B4 ????
36 | Most Hits Instantly Kill P2 | 800CD510 0020
37 | P2 Special Moves Disabled | 800CD522 0021
38 | P2 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking | 800CD518 0020
39 | P2 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking | 800CD594 0020
40 | P2 is a New Color (other than previously available) | 800CD52E 0020
41 | P2 Tends to Warp Around a Lot | 800CD52C 0020
42 | P2 Turbo Speed-up | 800CD534 0020
43 | P2 is Very Fast and Warps Around a Lot | 800CD536 0020
44 | P2 is Invisible at Times | 801CD50A 008B
45 | P2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down | 800CD526 C350 800CD528 1647
46 | P2 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD67A 0020
47 | When P2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen & Cannot Be Knocked Down | 800CD52A 0020
48 | P2 Most Attacks Are Modifier | 800CD524 ????
49 | P2 Instant Recovery From Projectiles | 800CD528 0004
50 | P2 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD548 0000
51 | P2 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD548 0001
52 | P2 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD548 0002
53 | P2 Projectiles Are Mega-Fast With Instant Recovery | 800CD548 0040
54 | P2 Projectiles Don't Work Properly | 800CD548 0020
55 | P2 Super Projectiles Look Normal | 800CD54A 0000
56 | P2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD548 100A
57 | P2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground | 800CD558 0020
58 | When P2 Gets Hit, They Turn Into An Animal | 800CD68A 0020 800CD68C 0020
59 | Infinite Time | 800CD85A 0062
60 | Most Attacks Pass Through Both Players | 801CD198 0020
61 | Players Can Only Be Hurt By Projectiles and Throws | 801CD198 0000
62 | Difficulty is 1 Star | 800D06B6 0000
63 | Difficulty is 2 Stars | 800D06B6 0001
64 | Difficulty is 3 Stars | 800D06B6 0002
65 | Difficulty is 4 Stars | 800D06B6 0003
66 | Difficulty is 5 Stars | 800D06B6 0004
67 | Difficulty is 6 Stars | 800D06B6 0005
68 | Difficulty is 7 Stars | 800D06B6 0006
69 | Difficulty is 8 Stars | 800D06B6 0007
70 | Turbo 1 | 800CD024 0000
71 | Turbo 2 | 800CD024 0100
72 | Turbo 3 | 800CD024 0200
73 | Turbo 4 (Will Appear as Turbo 5, But is really Turbo 4) | 800CD024 0400
74 | Turbo 5 (Will Appear as Turbo 4, But is Really Turbo 5) | 800CD024 0300
75 | Hit Anywhere (Both Players) [Note 1] | 80072E2E 2400 80072C4E 2400 80072D42 1000
76 | All Attacks Hurt P1 | 80073544 800C 80073546 3C14 80073558 D134 8007355A 3694
77 | All Attacks Hurt P2 | 80073544 800C 80073546 3C14 80073558 D4A8 8007355A 3694
Quantity Digits to Accompany Character Modifiers Codes

0100 - Demitri
0200 - Talbain
0300 - Victor
0400 - L.Raptor
0500 - Morrigan
0600 - Anakaris
0700 - Felicia
0800 - Bishamon
0900 - Rikuo
0A00 - Sasquatch
0B00 - Huitzil
0C00 - Pyron

Quantity Digits to Accompany Most Attacks Are Modifier

0000 - Light Punch
0001 - Medium Punch
0002 - Hard Punch
0003 - Light Kick
0004 - Medium Kick
0005 - Hard Kick
0006 - Crouching Punches
0007 - Crouching Kicks
0008 - Crouching Sweeps

(78 codes total)

## (Sony PSone™)

Darkstalkers Notes

Note 1: With this code, it allows both players to hit, make contact, with each other no matter where they are on the screen.