APPLE II VERSION
As I believed Activision didn't forget the AppleII 8bit system for their biggest (and first) license. I've searched for this one time ago but I gave up. Until Draygan confirmed that Ghostbusters did exist on AppleII. Therefore I've made a more in-depth research and found it. I got beast , now let's see what it has inside!
Guess what? Yes this game strangely has many common points with the Commodore 64 version. Yet another port. Once this statement has been declared , the review becomes harder to write. What I'm supposed to add to the article? Uhmm, the AppleII is a system unknown to me but for what I've seen emulated I will place it in the average level as a 8bit computer system of the early 80's. This only by judging how it render the GB game. One nice thing you notice almost immediately is that the AppleII color display smooth GFX as a bilinear filtering does on a texture. This helps a lot. As you can see from the pictures the graphics , although still simple and not different from those on other Computer Systems, leave an impression of rich detail. Also the smooth effect works very well on more artistic elements such as the GB logo. The resolution of the thing also is fairly superior to most of the other computers reaching the CPC Additionally notice the elegance of the black/blue NYC map.
The animation on the other hand present an high level of flickernes. This is not a limitation of the emulation but a technical issue. This really destroys the movement as well as gamer's eyes. That's why in the picture the proton streams cannot be seen while present at the moment of the screen capture. You know that I care about Proton streams and the AppleII has the most animation effect for both the streams and the trap. Unfortunately the quality of GFX ruins the final results. The streams are subject to the clipping discussed before. What is more the GBs clip as much as the ghost which I remember is supposed to clip to make the game harder.
The sound part is terrible. Not even the GB theme can put up the disgust created. What is more , there's no in-game music, the GB Theme only playing at the title screen. But maybe this can't be considered a negative point :) The sounds can be resumed to some Beep-Beep when moving on the map and a Vacuum-Cleaner-like noise supposed to represent the roaring Ecto-1's Engine.
This game is not badly done and may have some good features , particularly it has "Elegant GFX" which make it nice to see static since some sprites animation really flick. I recommend it a s a mid-high rage choice but avoid it if you have a fragile audio apparatus.