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David Crane, 30, is one of the most famous game designer in the US. Winner of several awards for his game Pitfall II, Crane sold 6 million games worlsdwide, Ghostbusters (from the movie of the same name) being his top scorer. In 1979, after he oleft Ataris, David Crane founded Activision a company with 130 employees all over the world.

How should we imagine a game designer? Do you spend all your time in front of a computer or do you have alternate activities?

When I work on a game I spend all the time on a computer. However not just for coding. Everytime I complete a part of a game I play its to see what can be enanched.