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Archives for: March 2011

The Ghostbusters Community Proton Pack

PermalinkBy Paul Rudoff on Mar. 25, 2011 at 11:16 PM , Categories: Spook Central, Fans
A few months ago I wrote about how GBMax from Ghostbusters Mania decorated his Christmas tree and his cute little Ghostbusters Mania Ectomobile with home-made Ghostbusters community decorations. Now he's taken that devotion to the community one step further by decorating his proton pack with Ghostbusters fansite decals! Below are a few images. To see them all, and the cool Ghostbusters franchise buttons he made, head on over to Ghostbusters Mania and Facebook.



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Ghostbusters: Sanctum of Slime Available Now, No PC Online Play, PC System Requirements, And More

PermalinkBy Paul Rudoff on Mar. 23, 2011 at 10:39 PM , Categories: Games
Ghostbusters: Sanctum of Slime is available now for all systems worldwide, except for the Playstation 3 in Europe, where it will come out on March 30th (as per Atari's Twitter post). If you're on the Xbox or PlayStation 3, you can buy the game through the marketplace interface of your console. You can buy and download the PC version from Amazon or Steam. I recommend that you purchase it from Amazon, as Spook Central gets a small commission for sales made there - and chances are you already have an an Amazon account, so you're already good to go.

However, please be aware that THE PC VERSION HAS NO ONLINE CO-OP PLAY; local co-op only - as per reports at the Atari and Steam forums. I have not seen this for myself yet, because I've been too busy writing coverage for the game to actually download and install it, but multiple reports can't be wrong. So, AGAIN, PC gamers get screwed! We had no online play in Ghostbusters: The Video Game, while the consoles had it; and now again we lose it while the consoles get the glory. Now I *KNOW* that Atari hates PC gamers. Adding insult to injury, the PC version is the same price as the console versions, so we get LESS GAME FOR THE SAME PRICE! (From what I've been told, when you convert Xbox Live Arcade and PlayStation Network currency to dollars, the game is selling for $10 on the consoles.) Here are the co-op stats reported by Co-Optimus:

Co-Op Features of Ghostbusters: Sanctum of Slime (PC)
Local Co-Op:Yes
Number of Players Offline:4 Players
Online Co-Op:No
Number of Players Online:0 Players
LAN or System Link:No
Number of Players via LAN or System link:0 Players
Simultaneous Local and Online Co-Op:No
Number of Players Online with Local:0 Players
Drop-In / Drop-Out:No
Co-Op Specific Content:No
Single player content available in Co-Op:Yes

And if that's not enough, here's a snippet from IGN's review, which makes it quite clear that PC gamers are getting the short end of the stick... and you DON'T want to know where that stick is being shoved:
Ghostbusters: Sanctum of Slime is all about multiplayer, but the PC version is gimped when compared to the PlayStation 3 or Xbox 360 downloads. Over on the consoles, players have online multiplayer. On the PC, you can only play locally. That sucks, but the mouse aiming is far more precise than a controller's joystick so I guess the PC gets that. Even the local multiplayer is far from perfect in Ghostbusters: Sanctum of Slime. When I was playing with a group of IGN editors and someone finally had enough of Chapter 10's garbage and put down the controller, the remaining players either had to find a replacement or restart the level. We couldn't just turn off the controller and have the computer jump in.
Would you like to see the game bootup and some online play in action on the PS3? Then check out this video uploaded by YouTube user SmartPerson2011. PC gamers, it's okay to cry.

If you still want to play the PC version - and for me, that's my only choice, unfortunately - here's what you need to run it (info from Atari's PC mini-site). You'll notice that it only says that an internet connection is required for online activation, but nothing about it being needed for gameplay - as there is no online play on the PC.

OS: Windows XP SP2, Vista SP2, 7
CPU: Intel Core 2 Duo E4300 or AMD Athlon X2 4400+
Video: ATI Radeon HD 2600 or NVIDIA GeForce 8600 or faster*
Sound: DirectX 9.0c-compatible
HD: 500MB free
Peripherals: Keyboard + 3 button mouse, Microsoft Xbox 360 Controller for PC, Microsoft Xbox 360 Wireless Controller for Windows, Logitech Gamepad F310/F510/F710**
Other: Internet Connection required for online activation

* Video cards that do not meet or exceed the performance of these cards, such as the Intel G43/G45 Integrated, are not supported.
** DirectInput Gamepads, such as the Logitech Rumblepad 2, are not supported.
The version of the game sold on Steam includes 12 "Steam Achievements". The version of the game sold on the Atari website (and presumably every place else) does NOT include Achievements (that area on the main menu is blank). Almost all of the Steam Achievements, noted with the icons and titles below (provided by the Steam site), are the same as those on the Xbox, so they unlock the same as well. One achievement is different: "Full House" on the Xbox was replaced with "Driver's License" on the PC, the goal of which is to "finish a vehicle level". The reason for the change is because "Full House" is an online achievement, and the PC version doesn't have any online play. Also, some of the achievement icons are different. I think Steam has the correct icons since the Xbox icons were put up a month or so ago.

Bustin' Makes Me Feel Good
Nice Thinking, Ray
Speed Demon
Story Teller
Team Of Four
Color Blind
Driver's License
Rush Hours Revenge
Don't Touch The Car

When Ghostbusters: The Video Game came out almost two years ago, PlayStation 3 owners were also given various goodies to buy for their avatars. Xbox 360 owners who felt left out in the cold can rejoice as some Ghostbusters: Sanctum of Slime items are now available for your Xbox avatar. There's an Ecto-4WD remote toy (320 points), a GB Trucker hat (80 points), a Stay-Puft pet (320 points), a Slimer pet (320 points), and a GB Jumpsuit (240 points). More information and pictures can be found at Proton Charging and Ghostbusters News. Proton Charging also posted a video to Facebook showing the PS3 demo booting up and then showing the Xbox goodies in the marketplace.

If you'd like to read a little more about the game, check out David Williams's Dev Diary on the story over on the PlayStation Blog, Ghostbusters Wiki's interview with writer Tom Waltz, and Goozer Nation's interview with producer Jonathan Moses.
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Ghostbusters: Sanctum of Slime Official Launch Press Release

PermalinkBy Paul Rudoff on Mar. 23, 2011 at 8:51 PM , Categories: Games

Blockbuster Franchise Makes Digital Debut on Xbox LIVE Arcade for Xbox 360, PlayStation Network, and Windows PC Download

Los Angeles, CA -- March 23, 2011 -- Atari, one of the world's most recognized publishers and producers of interactive entertainment, announced today the release of the first ever Ghostbusters digital title, Ghostbusters: Sanctum of Slime. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime is now available on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStationNetwork, and Windows PC Download at Steam and Atari.com.

Ghostbusters: Sanctum of Slime is a four player, ghost busting adventure that will take players on a brand new paranormal experience. Players will suit up with their proton packs and assume the role of a rookie hired by the Ghostbusters to save New York City from a disaster of ghoulish proportions in either single player, or cooperative (online or local).

The action-packed gameplay progresses as players explore a series of haunted environments that must be cleared of any ectoplasmic threats. The gripping adventure rages on as players encounter gigantic bosses that require a concentrated effort to defeat using a medley of highly destructive weapons including the Proton Stream, Plasma Inductor, and the Fermion Shock. The rookie Ghostbusters will face the dangers of the eerie world alone or with a ghost busting team of friends both locally or online through the game's multiplayer capability.

Developed by Behavior Studios, Ghostbusters: Sanctum of Slime carries a suggested retail price of $9.99. For more information, please log onto www.atari.com or www.atari.com/gbsanctumofslime.

Atari group is a global creator, producer and publisher of interactive entertainment. Atari's brands and content are available across all key traditional and digital distribution touch points, including browser-based and social online platforms, PC, consoles from Microsoft, Nintendo and Sony, and advanced smart phones (i.e. iPhone, Android and RIM devices).

Divisions of Atari, SA include Cryptic Studios, Eden Studios, Atari Interactive, Inc. and Atari, Inc. Atari benefits from the strength of its worldwide brand and its extensive catalogue of contemporary classic game franchises (Asteroids, Centipede, Missile Command, Lunar Lander), original owned franchises (Test Drive, Backyard Sports, Deer Hunter), MMO games from Cryptic Studios (Star Trek Online, Champions) and third party franchises (Ghostbusters, Rollercoaster Tycoon, Dungeons and Dragons). Atari also leverages the power of its franchises to deliver movies and merchandise to consumers around the world.

For more information please visit: www.atari.com
© 2011 Atari Europe SASU. All rights reserved.
Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

About Sony Pictures Entertainment
Sony Pictures Entertainment (SPE) is a subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution, operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in more than 130 countries. Sony Pictures Entertainment can be found on the World Wide Web at www.sonypictures.com.

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Exclusive Ghostbusters: Sanctum of Slime Developer Q&A

PermalinkBy Paul Rudoff on Mar. 19, 2011 at 12:01 AM , Categories: Spook Central, Cast & Crew, Games
With Ghostbusters: Sanctum of Slime coming out this Wednesday, March 23rd, on the Xbox Live Arcade, the PlayStation Network, and PC digital download (price $10), Atari is working overtime to get more and more information out to the fans up to the very last minute. Atari has granted me an exclusive Developer Q&A, which you will find below. When you get done reading it, head on over to Ghostbusters News for their exclusive Q&A.


Spook Central was given the opportunity to take part in a Q&A session with Jonathan Moses, Senior Producer at Atari, to discuss the upcoming Ghostbusters: Sanctum of Slime video game.

Spook Central: When news of the game first broke last December, IGN reported that one of the new rookies was named Oscar. Now that character is named Alan. What was the reason for the name change? Also, is the character's name officially spelled "Alan" or "Allan"? I've seen it written both ways.

Atari: Just Alan. What do you have against the name Alan :) We had originally named him Oscar, but that name and the story we'd crafted for him didn't fit with other things that may be happening in the Ghostbusters lore.

Spook Central: It's been said that there will be hidden relics to find in the game. What will these look like? Where might they be hidden? Is there a reward for finding them, other than bragging rights?

Atari: The hidden relics all look like plush versions of Stay Puft. They're hidden in breakable props within the levels - and there is a lot of stuff to break and explore to find them all.


Spook Central: This shot from the first trailer shows a "dollar sign with angel wings" icon, hovering around a person cowering on the floor. The dollar sign indicates money, but what do the angel wings signify? What does this icon symbolize/what is it for? What other icons might be seen in the game?


Atari: The wings are gone in the final version. We reworked a lot of the interface from what is seen in that early image. The score within the game is all based on the money you earn busting ghosts, breaking stuff, and finding relics. There are two different power-ups you'll find that impact your score too. There is the multiplier that while active increases the amount you get for each ghost and item destroyed, and then there are the bonus point pickups. We also have damage multipliers and shield icons.

Spook Central: In an interview with Total Video Games last month, Jonathan Moses from Atari said that there are 14 levels in the game. The official fact sheet says that there are 12 levels. Which is correct? Are there any online-only or hidden levels? (question based on a comment by Mrmichaelt)

Atari: I misspoke. It is 12!

Spook Central: How long are the levels going to be? With only 12, I hope it's not a really short game :-)

Atari: The levels are pretty long, and the boss fights get pretty hard. I think the game should take most people about 10hrs to play.

Spook Central: It's well known that the game is reusing a lot of assets from Ghostbusters: The Video Game. How much of the game will be "familiar" and how much will be new?

Atari: There is definitely a good balance.....

Spook Central: Where does this game stand in the Ghostbusters' universe and do you plan on continuing to make Ghostbusters games in this style if this is successful enough? (question submitted by Chris 'The Basqman' Salavarrieta)

Atari: The world of the Ghostbusters is a great place for games. We're looking at doing more with Sanctum of Slime, but I'd hope to get back to a shooter style as with the last game, and maybe try some other stuff too. We're talking about many different options.

Spook Central: Will a demo be made available to allow for a "try before you buy" experience? After all of the headaches most people had getting the PC version of Ghostbusters: The Video Game to run (or even install), a free demo would definitely be a good thing - especially on the PC.

Atari: Yes, there are demo / trials for all platforms available (PC, XBLA, and PSN).

I'd like to thank Jonathan Moses for graciously answering the questions, and Marissa Florindi for offering the opportunity to me and setting up the Q&A.

Be sure to check out Ghostbusters: Sanctum of Slime when it arrives this Wednesday, March 23rd, on the Xbox Live Arcade, the PlayStation Network, and PC digital download.
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Established August 1996

In Loving Memory of Joel Richard Rudoff (July 28, 1944 - January 20, 2014)

In Loving Memory of Linda Joyce Rudoff (July 12, 1948 - November 29, 2015)

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